1 /*# ---------------------------------------------------------------------
3 # Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image
5 # Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton
6 # Previous Authors : Laurent Guigues, Jean-Pierre Roux
7 # CreaTools website : www.creatis.insa-lyon.fr/site/fr/creatools_accueil
9 # This software is governed by the CeCILL-B license under French law and
10 # abiding by the rules of distribution of free software. You can use,
11 # modify and/ or redistribute the software under the terms of the CeCILL-B
12 # license as circulated by CEA, CNRS and INRIA at the following URL
13 # http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
14 # or in the file LICENSE.txt.
16 # As a counterpart to the access to the source code and rights to copy,
17 # modify and redistribute granted by the license, users are provided only
18 # with a limited warranty and the software's author, the holder of the
19 # economic rights, and the successive licensors have only limited
22 # The fact that you are presently reading this means that you have had
23 # knowledge of the CeCILL-B license and that you accept its terms.
24 # ------------------------------------------------------------------------ */
26 #ifndef manualViewBullEye_h
27 #define manualViewBullEye_h
29 #include "manualViewRoi.h"
30 #include "manualViewBullEyeSector.h"
31 #include "manualContourModelBullEye.h"
33 // ----------------------------------------------------------------------------
34 // ----------------------------------------------------------------------------
35 // ----------------------------------------------------------------------------
37 class creaMaracasVisu_EXPORT manualViewBullEye: public manualViewRoi
41 virtual ~manualViewBullEye();
43 virtual int GetType();
44 virtual manualViewBullEye * Clone();
45 void CopyAttributesTo( manualViewBullEye *cloneObject );
47 // void UpdateColorActorBullEye();
48 // void DeleteVtkObjectsBullEye();
49 virtual void RemoveSplineActor();
50 virtual void AddSplineActor();
51 virtual void ConstructVTKObjects();
52 virtual void RefreshContour();
57 std::vector<sectorBullEye* > lstSectorBullEye;
60 std::vector<manualViewBaseContour* > lstSectorBullEye;
65 #endif // manualViewBullEye_h