1 #include "ManualPaintControler.h"
2 #include "vtkInteractorManualPaint.h"
3 #include "vtkImageActor.h"
5 //---------------------------------------------------------------------------
6 ManualPaintControler::ManualPaintControler() {
8 _wxvtk2Dbaseview = NULL;
11 //---------------------------------------------------------------------------
12 ManualPaintControler::~ManualPaintControler() {
15 //---------------------------------------------------------------------------
16 void ManualPaintControler::SetManualPaintModel(
17 ManualPaintModel* manualPaintModel) {
18 _manualPaintModel = manualPaintModel;
21 //---------------------------------------------------------------------------
22 void ManualPaintControler::SetManualPaintPanel(
23 ManualPaintPanel* manualPaintPanel) {
24 _manualPaintPanel = manualPaintPanel;
27 //---------------------------------------------------------------------------
28 void ManualPaintControler::SetWxVtk2DBaseView(
29 wxVtk2DBaseView *wxvtk2Dbaseview) {
30 _wxvtk2Dbaseview = wxvtk2Dbaseview;
33 //---------------------------------------------------------------------------
34 void ManualPaintControler::Config() {
35 if (_wxvtk2Dbaseview != NULL) {
36 vtkInteractorStyleBaseView *isbv =
37 (vtkInteractorStyleBaseView*) (_wxvtk2Dbaseview->GetInteractorStyleBaseView());
38 isbv->AddInteractorStyleMaracas(new vtkInteractorManualPaint(this));
42 //---------------------------------------------------------------------------
43 void ManualPaintControler::PaintImage(int px, int py, int pz) {
44 _manualPaintModel->SetDirection(_wxvtk2Dbaseview->GetDirection());
45 _manualPaintModel->PaintImage(px, py, pz);
47 // The refresh mechanisme is made in the vtkInteractorManualPaint
51 //---------------------------------------------------------------------------
52 void ManualPaintControler::SetImageUndo()
54 _manualPaintModel->SetUndoImage();