2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbstdAddStringToVector.h"
5 #include "bbstdPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(std,AddStringToVector)
10 BBTK_BLACK_BOX_IMPLEMENTATION(AddStringToVector,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void AddStringToVector::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
29 std::vector<std::string> lst = bbGetInputStringVector();
30 if (bbGetInputIn0().length()!=0) lst.push_back( bbGetInputIn0() );
31 if (bbGetInputIn1().length()!=0) lst.push_back( bbGetInputIn1() );
32 if (bbGetInputIn2().length()!=0) lst.push_back( bbGetInputIn2() );
33 if (bbGetInputIn3().length()!=0) lst.push_back( bbGetInputIn3() );
34 if (bbGetInputIn4().length()!=0) lst.push_back( bbGetInputIn4() );
35 if (bbGetInputIn5().length()!=0) lst.push_back( bbGetInputIn5() );
36 if (bbGetInputIn6().length()!=0) lst.push_back( bbGetInputIn6() );
37 if (bbGetInputIn7().length()!=0) lst.push_back( bbGetInputIn7() );
38 if (bbGetInputIn8().length()!=0) lst.push_back( bbGetInputIn8() );
39 if (bbGetInputIn9().length()!=0) lst.push_back( bbGetInputIn9() );
40 bbSetOutputOut( lst );
43 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
45 void AddStringToVector::bbUserSetDefaultValues()
48 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
49 // Here we initialize the input 'In' to 0
54 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
56 void AddStringToVector::bbUserInitializeProcessing()
59 // THE INITIALIZATION METHOD BODY :
61 // but this is where you should allocate the internal/output pointers
67 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
69 void AddStringToVector::bbUserFinalizeProcessing()
72 // THE FINALIZATION METHOD BODY :
74 // but this is where you should desallocate the internal/output pointers