2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbvtkMaskPoint.h"
5 #include "bbvtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(vtk,MaskPoint)
10 BBTK_BLACK_BOX_IMPLEMENTATION(MaskPoint,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void MaskPoint::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
30 if (bbGetInputActive()==true)
32 //EED 2017-01-01 Migration VTK7
33 #if (VTK_MAJOR_VERSION <= 5)
34 maskpoints->SetInput( bbGetInputIn() );
36 #if (VTK_MAJOR_VERSION >= 6)
37 maskpoints->SetInputData( bbGetInputIn() );
40 maskpoints->SetOnRatio( bbGetInputRatio() );
42 if (bbGetInputRandomType()==-1)
44 maskpoints->RandomModeOff();
45 } else if(bbGetInputRandomType()==0) {
46 maskpoints->RandomModeOn();
47 maskpoints->SetRandomModeType(0);
50 // maskpoints->SetMaximumNumberOfPoints(5000);
52 bbSetOutputOut( maskpoints->GetOutput() );
56 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
58 void MaskPoint::bbUserSetDefaultValues()
61 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
62 // Here we initialize the input 'In' to 0
63 bbSetInputActive( true );
66 bbSetInputRandomType(-1);
71 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
73 void MaskPoint::bbUserInitializeProcessing()
76 // THE INITIALIZATION METHOD BODY :
78 // but this is where you should allocate the internal/output pointers
81 maskpoints = vtkMaskPoints::New();
86 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
88 void MaskPoint::bbUserFinalizeProcessing()
91 // THE FINALIZATION METHOD BODY :
93 // but this is where you should desallocate the internal/output pointers
98 } // EO namespace bbvtk