2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbvtkSurfaceTexture.h"
5 #include "bbvtkPackage.h"
7 #include <vtkPointData.h>
13 BBTK_ADD_BLACK_BOX_TO_PACKAGE(vtk,SurfaceTexture)
14 BBTK_BLACK_BOX_IMPLEMENTATION(SurfaceTexture,bbtk::AtomicBlackBox);
16 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
18 void SurfaceTexture::Process()
21 // THE MAIN PROCESSING METHOD BODY
22 // Here we simply set the input 'In' value to the output 'Out'
23 // And print out the output value
24 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
25 // void bbSet{Input|Output}NAME(const TYPE&)
26 // const TYPE& bbGet{Input|Output}NAME() const
28 // * NAME is the name of the input/output
29 // (the one provided in the attribute 'name' of the tag 'input')
30 // * TYPE is the C++ type of the input/output
31 // (the one provided in the attribute 'type' of the tag 'input')
33 // bbSetOutputOut( bbGetInputIn() );
34 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
41 bbGetInputImage()->GetSpacing(spc);
42 bbGetInputImage()->GetScalarRange(range);
45 //EED 2017-01-01 Migration VTK7
46 #if VTK_MAJOR_VERSION <= 5
47 bbGetInputImage()->GetWholeExtent(ext);
49 bbGetInputImage()->GetExtent(ext);
52 int maxX = ext[1]-ext[0]+1;
53 int maxY = ext[3]-ext[2]+1;
54 int maxZ = ext[5]-ext[4]+1;
59 // Generate the colors for each point based on the color map
60 colors = vtkUnsignedCharArray::New();
61 colors->SetNumberOfComponents(3);
62 colors->SetName("Colors");
64 // Create the color map
65 if (bbGetInputColorType()==1)
67 colorLookupTableWL = vtkWindowLevelLookupTable::New();
68 colorLookupTableWL->InverseVideoOn();
69 colorLookupTable = colorLookupTableWL;
71 colorLookupTable = vtkLookupTable::New();
73 colorLookupTable->SetTableRange(range[0],range[1]);
74 colorLookupTable->Build();
77 for (int iLookTable = 0; iLookTable<128; iLookTable++)
79 colorLookupTable->GetTableValue( iLookTable, rgba1);
80 colorLookupTable->GetTableValue(256-1-iLookTable, rgba2);
82 colorLookupTable->SetTableValue(256-1-iLookTable , rgba1[0],rgba1[1],rgba1[2],rgba1[3]);
83 colorLookupTable->SetTableValue( iLookTable , rgba2[0],rgba2[1],rgba2[2],rgba2[3]);
86 //EED 2018-06-8 ***********************ARDS Projet***********************************************
87 if (bbGetInputColorType()==2)
90 colorLookupTable = vtkLookupTable::New();
91 // colorLookupTable->SetNumberOfTableValues(tableSize);
92 colorLookupTable->SetTableRange(range[0],range[1]);
93 // colorLookupTable->SetTableRange(0,11);
94 colorLookupTable->Build();
97 for (unsigned int i = 0; i < tableSize; ++i)
99 colorLookupTable->SetTableValue(i,
100 vtkMath::Random(.25, 1.0),
101 vtkMath::Random(.25, 1.0),
102 vtkMath::Random(.25, 1.0),
110 for (int iLookTable = 0; iLookTable<tableSize*3; iLookTable++)
112 i=rand() % tableSize;
113 j=rand() % tableSize;
114 colorLookupTable->GetTableValue(i, rgba1);
115 colorLookupTable->GetTableValue(j, rgba2);
117 colorLookupTable->SetTableValue(j, rgba1[0],rgba1[1],rgba1[2],rgba1[3]);
118 colorLookupTable->SetTableValue(i, rgba2[0],rgba2[1],rgba2[2],rgba2[3]);
124 if (bbGetInputColorType()==3)
127 colorLookupTable = vtkLookupTable::New();
128 colorLookupTable->SetNumberOfTableValues(tableSize);
129 colorLookupTable->SetTableRange(6,range[1]);
130 colorLookupTable->Build();
132 colorLookupTable->SetTableValue(0, 1 ,1 ,1 ,1);
133 colorLookupTable->SetTableValue(1, 1 ,0 ,0 ,1);
134 colorLookupTable->SetTableValue(2, 0 ,1 ,0 ,1);
135 colorLookupTable->SetTableValue(3, 0 ,0 ,1 ,1);
136 colorLookupTable->SetTableValue(4, 0 ,1 ,1 ,1);
137 colorLookupTable->SetTableValue(5, 1 ,1 ,0 ,1);
138 colorLookupTable->SetTableValue(6, 1 ,0 ,1 ,1);
140 colorLookupTable->SetTableValue(7, 0.5,1 ,1 ,1);
141 colorLookupTable->SetTableValue(8, 1 ,0.5,1 ,1);
142 colorLookupTable->SetTableValue(9, 1 ,1 ,0.5,1);
144 colorLookupTable->SetTableValue(10,1 ,0.5,0.5,1);
145 colorLookupTable->SetTableValue(11,0.5,0.5,1 ,1);
154 bbGetInputMesh()->GetPointData()->SetScalars(colors);
156 if (bbGetInputColorType()==1)
158 colorLookupTableWL->SetLevel( bbGetInputColorLevel() );
159 colorLookupTableWL->SetWindow( bbGetInputColorWindow() );
162 int missingpoints = bbGetInputMesh()->GetNumberOfPoints() - colors->GetDataSize()/colors->GetNumberOfComponents();
163 for(i = 0; i < missingpoints; i++)
165 colors->InsertNextTuple3(0,0,0);
168 if (bbGetInputTransform()!=NULL)
170 bbGetInputTransform()->Update();
177 for(i = 0; i < bbGetInputMesh()->GetNumberOfPoints(); i++)
179 if (bbGetInputTransform()!=NULL)
181 bbGetInputMesh()->GetPoint(i,p1);
182 bbGetInputTransform()->TransformPoint(p1,p2);
184 bbGetInputMesh()->GetPoint(i,p2);
186 p2[0] = p2[0]/spc[0];
187 p2[1] = p2[1]/spc[1];
188 p2[2] = p2[2]/spc[2];
190 if ( (p2[0]>=0) && (p2[0]<maxX) && (p2[1]>=0) && (p2[1]<maxY) &&(p2[2]>=0) && (p2[2]<maxZ) )
192 gl = bbGetInputImage()->GetScalarComponentAsDouble(p2[0], p2[1], p2[2],0);
196 colorLookupTable->GetColor(gl, dcolor);
197 colors->SetTuple3(i,255*dcolor[0],255*dcolor[1],255*dcolor[2]);
199 bbGetInputMesh()->Modified();
203 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
205 void SurfaceTexture::bbUserSetDefaultValues()
208 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
209 // Here we initialize the input 'In' to 0
210 bbSetInputMesh(NULL);
211 bbSetInputImage(NULL);
212 bbSetInputColorType(0);
213 bbSetInputColorLevel(500);
214 bbSetInputColorWindow(500);
215 bbSetInputTransform(NULL);
219 colorLookupTable = NULL;
220 colorLookupTableWL = NULL;
223 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
225 void SurfaceTexture::bbUserInitializeProcessing()
228 // THE INITIALIZATION METHOD BODY :
230 // but this is where you should allocate the internal/output pointers
236 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
238 void SurfaceTexture::bbUserFinalizeProcessing()
241 // THE FINALIZATION METHOD BODY :
243 // but this is where you should desallocate the internal/output pointers
248 // EO namespace bbvtk