2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbvtkText2D.h"
5 #include "bbvtkPackage.h"
7 #include "vtkTextProperty.h"
12 BBTK_ADD_BLACK_BOX_TO_PACKAGE(vtk,Text2D)
13 BBTK_BLACK_BOX_IMPLEMENTATION(Text2D,bbtk::AtomicBlackBox);
15 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
17 void Text2D::Process()
20 // THE MAIN PROCESSING METHOD BODY
21 // Here we simply set the input 'In' value to the output 'Out'
22 // And print out the output value
23 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
24 // void bbSet{Input|Output}NAME(const TYPE&)
25 // const TYPE& bbGet{Input|Output}NAME() const
27 // * NAME is the name of the input/output
28 // (the one provided in the attribute 'name' of the tag 'input')
29 // * TYPE is the C++ type of the input/output
30 // (the one provided in the attribute 'type' of the tag 'input')
32 // bbSetOutputOut( bbGetInputIn() );
33 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
38 _textActor = vtkTextActor::New();
39 _textActor->GetPositionCoordinate()->SetCoordinateSystemToWorld();
41 // _textActor->GetPositionCoordinate()->SetCoordinateSystemToDisplay ();
42 // _textActor->GetPositionCoordinate()->SetCoordinateSystemToNormalizedDisplay ();
43 // _textActor->GetPositionCoordinate()->SetCoordinateSystemToViewport ();
44 // _textActor->GetPositionCoordinate()->SetCoordinateSystemToNormalizedViewport ();
45 // _textActor->GetPositionCoordinate()->SetCoordinateSystemToView ();
46 // _textActor->GetPositionCoordinate()->SetCoordinateSystemToWorld ();
49 if (bbGetInputRenderer()!=NULL)
51 bbGetInputRenderer()->AddActor2D(_textActor);
55 _textActor->SetInput(bbGetInputIn().c_str());
57 // textActor->SetTextScaleModeToProp();
58 // textActor->SetDisplayPosition(90, 50);
59 // textActor->GetPosition2Coordinate()->SetCoordinateSystemToNormalizedViewport();
65 if (bbGetInputPoint().size()>=2)
67 px=bbGetInputPoint()[0];
68 py=bbGetInputPoint()[1];
70 if (bbGetInputSpacing().size()>=2)
72 spx=bbGetInputSpacing()[0];
73 spy=bbGetInputSpacing()[1];
77 // _textActor->SetTextScaleModeToProp();
78 _textActor->SetPosition( px*spx , py*spy );
80 // _textActor->SetPosition( 150,150 );
81 // _textActor->GetPosition2Coordinate()->SetCoordinateSystemToNormalizedViewport();
82 // _textActor->GetPosition2Coordinate()->SetValue( 0.2 , 0.2 );
83 // textActor->GetPosition2Coordinate()->SetValue(0.6, 0.1);
85 vtkTextProperty *tprop = _textActor->GetTextProperty();
86 tprop->SetFontSize( bbGetInputFontSize() );
87 tprop->SetFontFamilyToArial();
88 tprop->SetJustificationToCentered();
89 if (bbGetInputFontBold()==true) tprop->BoldOn(); else tprop->BoldOff();
90 if (bbGetInputFontItalic()==true) tprop->ItalicOn(); else tprop->ItalicOff();
91 if (bbGetInputFontShadow()==true) tprop->ShadowOn(); else tprop->ShadowOff();
92 if (bbGetInputColor().size()>=3)
94 tprop->SetColor( bbGetInputColor()[0] , bbGetInputColor()[1] , bbGetInputColor()[2] );
96 tprop->SetOpacity( bbGetInputOpacity() );
100 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
102 void Text2D::bbUserSetDefaultValues()
104 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
105 // Here we initialize the input 'In' to 0
107 bbSetInputIn("VOID");
108 bbSetInputOpacity(1);
109 bbSetInputFontSize(14);
110 bbSetInputFontBold(false);
111 bbSetInputFontItalic(false);
112 bbSetInputFontShadow(false);
113 std::vector<double> spc;
117 bbSetInputSpacing(spc);
118 std::vector<double> color;
122 bbSetInputColor(color);
123 bbSetInputRenderer(NULL);
126 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
128 void Text2D::bbUserInitializeProcessing()
131 // THE INITIALIZATION METHOD BODY :
133 // but this is where you should allocate the internal/output pointers
139 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
141 void Text2D::bbUserFinalizeProcessing()
144 // THE FINALIZATION METHOD BODY :
146 // but this is where you should desallocate the internal/output pointers
151 // EO namespace bbvtk