2 # ---------------------------------------------------------------------
4 # Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image
6 # Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton
7 # Previous Authors : Laurent Guigues, Jean-Pierre Roux
8 # CreaTools website : www.creatis.insa-lyon.fr/site/fr/creatools_accueil
10 # This software is governed by the CeCILL-B license under French law and
11 # abiding by the rules of distribution of free software. You can use,
12 # modify and/ or redistribute the software under the terms of the CeCILL-B
13 # license as circulated by CEA, CNRS and INRIA at the following URL
14 # http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
15 # or in the file LICENSE.txt.
17 # As a counterpart to the access to the source code and rights to copy,
18 # modify and redistribute granted by the license, users are provided only
19 # with a limited warranty and the software's author, the holder of the
20 # economic rights, and the successive licensors have only limited
23 # The fact that you are presently reading this means that you have had
24 # knowledge of the CeCILL-B license and that you accept its terms.
25 # ------------------------------------------------------------------------ */
29 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
31 #include "bbvtkText3D.h"
32 #include "bbvtkPackage.h"
38 BBTK_ADD_BLACK_BOX_TO_PACKAGE(vtk,Text3D)
39 BBTK_BLACK_BOX_IMPLEMENTATION(Text3D,bbtk::AtomicBlackBox);
41 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
43 void Text3D::Process()
46 // THE MAIN PROCESSING METHOD BODY
47 // Here we simply set the input 'In' value to the output 'Out'
48 // And print out the output value
49 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
50 // void bbSet{Input|Output}NAME(const TYPE&)
51 // const TYPE& bbGet{Input|Output}NAME() const
53 // * NAME is the name of the input/output
54 // (the one provided in the attribute 'name' of the tag 'input')
55 // * TYPE is the C++ type of the input/output
56 // (the one provided in the attribute 'type' of the tag 'input')
58 // First time : creates the text actor and sets its text.
59 if (_textActor == NULL)
61 _textActor = vtkTextActor3D::New();
62 _textProp = vtkTextProperty::New();
63 if ( bbGetInputRenderer()!=NULL )
65 bbGetInputRenderer()->AddActor( _textActor );
67 _textProp->SetFontSize( 14 );
68 _textActor->SetTextProperty( _textProp );
70 _textProp->SetColor( bbGetInputColour()[0] , bbGetInputColour()[1], bbGetInputColour()[2] );
72 _textActor->SetInput( bbGetInputIn().c_str() );
73 _textActor->SetPosition( bbGetInputX(), bbGetInputY(),bbGetInputZ() );
74 _textActor->GetTextProperty()->SetOpacity( bbGetInputOpacity() );
76 if ( bbGetInputTransform()!=NULL )
78 _textActor->SetUserTransform( bbGetInputTransform() );
81 bbSetOutputOut(_textActor);
86 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
88 void Text3D::bbUserSetDefaultValues()
91 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
92 // Here we initialize the input 'In' to 0
93 bbSetInputIn("<void>");
98 std::vector<double> colour;
102 bbSetInputColour(colour);
103 bbSetInputRenderer(NULL);
104 bbSetInputTransform(NULL);
105 bbSetInputOpacity(1);
111 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
113 void Text3D::bbUserInitializeProcessing()
116 // THE INITIALIZATION METHOD BODY :
118 // but this is where you should allocate the internal/output pointers
124 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
126 void Text3D::bbUserFinalizeProcessing()
129 // THE FINALIZATION METHOD BODY :
131 // but this is where you should desallocate the internal/output pointers
136 // EO namespace bbvtk