2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkMeshDeformation.h"
5 #include "bbcreaVtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,MeshDeformation)
10 BBTK_BLACK_BOX_IMPLEMENTATION(MeshDeformation,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void MeshDeformation::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
28 // bbSetOutputOut( bbGetInputIn() );
29 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
31 std::vector<double> lstCenter = bbGetInputCenter();
33 double s = bbGetInputS();
35 if (bbGetInputTypeIn()==0) // direction
37 if (bbGetInputDirection().size()==3)
39 ok = !( (bbGetInputDirection()[0]==0) && (bbGetInputDirection()[1]==0) && (bbGetInputDirection()[2]==0) );
43 if (bbGetInputTypeIn()==1) // center
45 ok = ( lstCenter.size()==3 );
48 if ( (bbGetInputIn()!=NULL) && (ok==true) && (bbGetInputEdgeId()>=0) && (bbGetInputActive()==true) )
50 vtkPoints* points=bbGetInputIn()->GetPoints();
51 long i,size=points->GetNumberOfPoints();
53 double pb[3]; // point base
54 double np[3]; // new point
60 double displcement_x = 0;
61 double displcement_y = 0;
62 double displcement_z = 0;
64 if (bbGetInputTypeIn()==0) // Direction
66 displcement_x = bbGetInputDirection()[0];
67 displcement_y = bbGetInputDirection()[1];
68 displcement_z = bbGetInputDirection()[2];
69 } // if TypeIn 0 Direction
71 printf(" EED MeshDeformation::Process %ld %ld - %f %f %f \n", EdgeIdBack, bbGetInputEdgeId() , lstCenter[0],lstCenter[1],lstCenter[2] );
73 if (bbGetInputTypeIn()==1) // Center
75 if (EdgeIdBack==bbGetInputEdgeId() )
77 displcement_x = (lstCenter[0]-backLstCenter[0])/1.0;
78 displcement_y = (lstCenter[1]-backLstCenter[1])/1.0;
79 displcement_z = (lstCenter[2]-backLstCenter[2])/1.0;
80 } // if EdgeIdBack!=bbGetInputEdgeId()
81 backLstCenter[0] = lstCenter[0];
82 backLstCenter[1] = lstCenter[1];
83 backLstCenter[2] = lstCenter[2];
84 } // if TypeIn 1 Center
85 points->GetPoint( bbGetInputEdgeId() , pb );
86 if (EdgeIdBack!=bbGetInputEdgeId() )
88 EdgeIdBack = bbGetInputEdgeId();
90 for ( i=0 ; i<size ; i++)
92 points->GetPoint(i,p);
93 if ( (p[0]>(pb[0]-sx)) && (p[0]<(pb[0]+sx)) &&
94 (p[1]>(pb[1]-sy)) && (p[1]<(pb[1]+sy)) &&
95 (p[2]>(pb[2]-sz)) && (p[2]<(pb[2]+sz)) )
97 voiIdPoints.push_back( i );
100 backLstCenter[0] = lstCenter[0];
101 backLstCenter[1] = lstCenter[1];
102 backLstCenter[2] = lstCenter[2];
105 if ( !((displcement_x==0) &&(displcement_y==0) && (displcement_z==0)) )
107 size=voiIdPoints.size();
110 points->GetPoint( voiIdPoints[i] , p );
111 double x = p[0] - pb[0]; //distance between a point and seed point
112 double y = p[1] - pb[1];
113 double z = p[2] - pb[2];
114 double distance = std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2));
116 // https://en.wikipedia.org/wiki/Generalized_normal_distribution
117 // with Gama function
119 double weight = exp(-distance * 1. / s);
122 np[0] = p[0] + weight*displcement_x;
123 np[1] = p[1] + weight*displcement_y;
124 np[2] = p[2] + weight*displcement_z;
125 points->SetPoint( voiIdPoints[i] , np );
129 bbGetInputIn()->Modified();
130 } // if distance_x y z != 0
131 } // In != NULL ok active
134 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
136 void MeshDeformation::bbUserSetDefaultValues()
139 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
140 // Here we initialize the input 'In' to 0
141 bbSetInputActive(true);
144 std::vector<double> direction;
145 direction.push_back(1);
146 direction.push_back(0);
147 direction.push_back(0);
148 bbSetInputDirection(direction);
150 bbSetInputEdgeId(EdgeIdBack);
153 backLstCenter.push_back(0);
154 backLstCenter.push_back(0);
155 backLstCenter.push_back(0);
158 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
160 void MeshDeformation::bbUserInitializeProcessing()
163 // THE INITIALIZATION METHOD BODY :
165 // but this is where you should allocate the internal/output pointers
171 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
173 void MeshDeformation::bbUserFinalizeProcessing()
176 // THE FINALIZATION METHOD BODY :
178 // but this is where you should desallocate the internal/output pointers
183 // EO namespace bbcreaVtk