2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkMeshReduction_DecimatePro.h"
5 #include "bbcreaVtkPackage.h"
11 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,MeshReduction_DecimatePro)
12 BBTK_BLACK_BOX_IMPLEMENTATION(MeshReduction_DecimatePro,bbtk::AtomicBlackBox);
14 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
16 void MeshReduction_DecimatePro::Process()
19 // THE MAIN PROCESSING METHOD BODY
20 // Here we simply set the input 'In' value to the output 'Out'
21 // And print out the output value
22 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
23 // void bbSet{Input|Output}NAME(const TYPE&)
24 // const TYPE& bbGet{Input|Output}NAME() const
26 // * NAME is the name of the input/output
27 // (the one provided in the attribute 'name' of the tag 'input')
28 // * TYPE is the C++ type of the input/output
29 // (the one provided in the attribute 'type' of the tag 'input')
34 decimatepro = vtkDecimatePro::New();
37 if (bbGetInputIn()!=NULL)
39 decimatepro->SetInputData( bbGetInputIn() );
40 decimatepro->SetTargetReduction( bbGetInputTargetReduction() );
41 decimatepro->PreserveTopologyOn();
42 decimatepro->Update();
43 bbSetOutputOut(decimatepro->GetOutput() );
45 bbSetOutputOut( NULL );
49 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
51 void MeshReduction_DecimatePro::bbUserSetDefaultValues()
54 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
55 // Here we initialize the input 'In' to 0
59 bbSetInputTargetReduction(0.5);
60 bbSetOutputOut( NULL );
63 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
65 void MeshReduction_DecimatePro::bbUserInitializeProcessing()
68 // THE INITIALIZATION METHOD BODY :
70 // but this is where you should allocate the internal/output pointers
76 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
78 void MeshReduction_DecimatePro::bbUserFinalizeProcessing()
81 // THE FINALIZATION METHOD BODY :
83 // but this is where you should desallocate the internal/output pointers
86 if (decimatepro!=NULL)
88 decimatepro->Delete();
93 // EO namespace bbcreaVtk