2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbvtkMaskPoint.h"
5 #include "bbvtkPackage.h"
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(vtk,MaskPoint)
10 BBTK_BLACK_BOX_IMPLEMENTATION(MaskPoint,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void MaskPoint::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
29 printf("EED MaskPoint::Process Start\n");
30 maskpoints->SetInput( bbGetInputIn() );
31 maskpoints->SetOnRatio( bbGetInputRatio() );
32 maskpoints->RandomModeOn();
33 maskpoints->SetMaximumNumberOfPoints(5000);
35 bbSetOutputOut( maskpoints->GetOutput() );
36 printf("EED MaskPoint::Process End\n");
39 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
41 void MaskPoint::bbUserSetDefaultValues()
44 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
45 // Here we initialize the input 'In' to 0
51 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
53 void MaskPoint::bbUserInitializeProcessing()
56 // THE INITIALIZATION METHOD BODY :
58 // but this is where you should allocate the internal/output pointers
61 maskpoints = vtkMaskPoints::New();
66 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
68 void MaskPoint::bbUserFinalizeProcessing()
71 // THE FINALIZATION METHOD BODY :
73 // but this is where you should desallocate the internal/output pointers
78 } // EO namespace bbvtk