1 /*=========================================================================
2 Program: vv http://www.creatis.insa-lyon.fr/rio/vv
5 - University of LYON http://www.universite-lyon.fr/
6 - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
7 - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr
9 This software is distributed WITHOUT ANY WARRANTY; without even
10 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
11 PURPOSE. See the copyright notices for more information.
13 It is distributed under dual licence
15 - BSD See included LICENSE.txt file
16 - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
17 ======================================================================-====*/
19 #include "vvBinaryImageOverlayActor.h"
21 #include <vtkImageActor.h>
22 #include <vtkCamera.h>
23 #include <vtkRenderer.h>
24 #include <vtkMarchingSquares.h>
25 #include <vtkImageClip.h>
26 #include <vtkImageData.h>
27 #include <vtkPolyDataMapper.h>
28 #include <vtkProperty.h>
29 #include <vtkImageMapToRGBA.h>
30 #include <vtkLookupTable.h>
32 //------------------------------------------------------------------------------
33 vvBinaryImageOverlayActor::vvBinaryImageOverlayActor() {
40 mColorLUT = vtkLookupTable::New();
42 //------------------------------------------------------------------------------
45 //------------------------------------------------------------------------------
46 vvBinaryImageOverlayActor::~vvBinaryImageOverlayActor() {
47 for (unsigned int i = 0; i < mSlicer->GetImage()->GetVTKImages().size(); i++) {
48 mSlicer->GetRenderer()->RemoveActor(mImageActorList[i]);
50 mImageActorList.clear();
53 //------------------------------------------------------------------------------
56 //------------------------------------------------------------------------------
57 void vvBinaryImageOverlayActor::SetColor(double r, double g, double b) {
62 //------------------------------------------------------------------------------
65 //------------------------------------------------------------------------------
66 void vvBinaryImageOverlayActor::SetSlicer(vvSlicer * slicer) {
69 //------------------------------------------------------------------------------
72 //------------------------------------------------------------------------------
73 void vvBinaryImageOverlayActor::Initialize() {
75 std::cerr << "ERROR. Please use setSlicer before setSlicer in vvBinaryImageOverlayActor." << std::endl;
80 std::cerr << "ERROR. Please use setImage before setSlicer in vvBinaryImageOverlayActor." << std::endl;
83 // Create an actor for each time slice
84 for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) {
85 // how many intensity ?
86 vtkImageMapToRGBA * mOverlayMapper = vtkImageMapToRGBA::New();
87 mOverlayMapper->SetInput(mImage->GetVTKImages()[0]); // DS TODO : to change if it is 4D !!!
88 mColorLUT->SetRange(0,1);
89 mColorLUT->SetNumberOfTableValues(2);
90 mColorLUT->SetTableValue(mBackgroundValue, 0, 0, 0, 0.0); // BG
91 mColorLUT->SetTableValue(1, mColor[0], mColor[1], mColor[2], mAlpha); // FG
92 mOverlayMapper->SetLookupTable(mColorLUT);
94 vtkImageActor * mOverlayActor = vtkImageActor::New();
95 mOverlayActor->SetInput(mOverlayMapper->GetOutput());
96 mOverlayActor->SetPickable(0);
97 mOverlayActor->SetVisibility(true);
98 //mOverlayActor->SetOpacity(1.0);
100 mMapperList.push_back(mOverlayMapper);
101 mImageActorList.push_back(mOverlayActor);
102 mSlicer->GetRenderer()->AddActor(mOverlayActor);
105 //------------------------------------------------------------------------------
108 //------------------------------------------------------------------------------
109 void vvBinaryImageOverlayActor::SetOpacity(double d) {
112 //------------------------------------------------------------------------------
115 //------------------------------------------------------------------------------
116 // void vvBinaryImageOverlayActor::UpdateOpacity(double d) {
118 // mColorLUT->SetTableValue(1, mColor[0], mColor[1], mColor[2], mAlpha); // FG
119 // for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) {
120 // // how many intensity ?
121 // vtkImageMapToRGBA * mOverlayMapper = mMapperList[numImage];
122 // mOverlayMapper->SetLookupTable(mColorLUT);
124 // vtkImageActor * mOverlayActor = mImageActorList[numImage];
125 // mOverlayActor->SetInput(mOverlayMapper->GetOutput());
128 //------------------------------------------------------------------------------
131 //------------------------------------------------------------------------------
132 // void vvBinaryImageOverlayActor::SetColor(double r, double v, double b) {
136 // // mColorLUT->SetTableValue(1, mColor[0], mColor[1], mColor[2], mAlpha); // FG
137 // // for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) {
138 // // // how many intensity ?
139 // // vtkImageMapToRGBA * mOverlayMapper = mMapperList[numImage];
140 // // mOverlayMapper->SetLookupTable(mColorLUT);
142 // // vtkImageActor * mOverlayActor = mImageActorList[numImage];
143 // // mOverlayActor->SetInput(mOverlayMapper->GetOutput());
146 //------------------------------------------------------------------------------
149 //------------------------------------------------------------------------------
150 void vvBinaryImageOverlayActor::SetImage(vvImage::Pointer image, double bg) {
152 mBackgroundValue = bg;
154 //------------------------------------------------------------------------------
157 //------------------------------------------------------------------------------
158 void vvBinaryImageOverlayActor::HideActors() {
159 if (!mSlicer) return;
160 mSlice = mSlicer->GetSlice();
161 for(unsigned int i=0; i<mImageActorList.size(); i++) {
162 mImageActorList[i]->VisibilityOff();
166 //------------------------------------------------------------------------------
169 //------------------------------------------------------------------------------
170 void vvBinaryImageOverlayActor::ShowActors() {
171 if (!mSlicer) return;
172 mSlice = mSlicer->GetSlice();
173 mTSlice = mSlicer->GetTSlice();
174 // for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
175 mImageActorList[mTSlice]->VisibilityOn();
176 UpdateSlice(0, mSlice);
180 //------------------------------------------------------------------------------
183 //------------------------------------------------------------------------------
184 void vvBinaryImageOverlayActor::UpdateColor() {
185 mColorLUT->SetTableValue(1, mColor[0], mColor[1], mColor[2], mAlpha); // FG
186 for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) {
187 // how many intensity ?
188 vtkImageMapToRGBA * mOverlayMapper = mMapperList[numImage];
189 mOverlayMapper->SetLookupTable(mColorLUT);
191 vtkImageActor * mOverlayActor = mImageActorList[numImage];
192 mOverlayActor->SetInput(mOverlayMapper->GetOutput());
195 //------------------------------------------------------------------------------
197 //------------------------------------------------------------------------------
198 void vvBinaryImageOverlayActor::UpdateSlice(int slicer, int slice) {
199 if (!mSlicer) return;
201 if (mPreviousSlice == mSlicer->GetSlice()) {
202 if (mPreviousTSlice == mSlicer->GetTSlice()) {
203 //DD("=========== NOTHING");
204 return; // Nothing to do
209 mSlice = mSlicer->GetSlice();
210 mTSlice = mSlicer->GetTSlice();
213 int * imageExtent = mSlicer->GetExtent();
214 int orientation = mSlicer->GetOrientation();
216 ComputeExtent(orientation, mSlice, imageExtent, maskExtent);
217 //ComputeExtent(imageExtent, maskExtent, mSlicer->GetImage()->GetFirstVTKImageData(), mImage->GetFirstVTKImageData());
218 ComputeExtent(maskExtent, maskExtent, mSlicer->GetImage()->GetFirstVTKImageData(), mImage->GetFirstVTKImageData());
219 // std::cout << "maskExtent = " << maskExtent[0] << " " << maskExtent[1] << " " << maskExtent[2] << " "
220 // << maskExtent[3] << " " << maskExtent[4] << " " << maskExtent[5] << std::endl;
221 mSlicer->ClipDisplayedExtent(maskExtent, mMapperList[mTSlice]->GetInput()->GetWholeExtent());
222 // std::cout << "maskExtent = " << maskExtent[0] << " " << maskExtent[1] << " " << maskExtent[2] << " "
223 // << maskExtent[3] << " " << maskExtent[4] << " " << maskExtent[5] << std::endl;
224 SetDisplayExtentAndCameraPosition(orientation, mSlice, maskExtent, mImageActorList[mTSlice], 0.0);
226 // set previous slice
227 mPreviousTSlice = mSlicer->GetTSlice();
228 mPreviousSlice = mSlicer->GetSlice();
230 //------------------------------------------------------------------------------
233 //------------------------------------------------------------------------------
234 void vvBinaryImageOverlayActor::ComputeExtent(int orientation,
238 // std::cout << "InExtent = " << inExtent[0] << " " << inExtent[1] << " " << inExtent[2] << " "
239 // << inExtent[3] << " " << inExtent[4] << " " << inExtent[5] << std::endl;
241 switch (orientation) {
242 case vtkImageViewer2::SLICE_ORIENTATION_XY:
243 for(int i=0; i<4; i++) outExtent[i] = inExtent[i];
244 outExtent[4] = outExtent[5] = slice;
246 case vtkImageViewer2::SLICE_ORIENTATION_XZ:
247 for(int i=0; i<2; i++) outExtent[i] = inExtent[i];
248 for(int i=4; i<6; i++) outExtent[i] = inExtent[i];
249 outExtent[2] = outExtent[3] = slice;
251 case vtkImageViewer2::SLICE_ORIENTATION_YZ:
252 for(int i=2; i<6; i++) outExtent[i] = inExtent[i];
253 outExtent[0] = outExtent[1] = slice;
256 // std::cout << "OutExtent = " << outExtent[0] << " " << outExtent[1] << " " << outExtent[2] << " "
257 // << outExtent[3] << " " << outExtent[4] << " " << outExtent[5] << std::endl;
259 //------------------------------------------------------------------------------
262 //----------------------------------------------------------------------------
263 void vvBinaryImageOverlayActor::ComputeExtent(int * inExtent, int * outExtent, vtkImageData * image, vtkImageData * overlay)
265 outExtent[0] = (( image->GetOrigin()[0] + inExtent[0]*image->GetSpacing()[0] ) - overlay->GetOrigin()[0]) /
266 overlay->GetSpacing()[0];
267 outExtent[1] = (( image->GetOrigin()[0] + inExtent[1]*image->GetSpacing()[0] ) - overlay->GetOrigin()[0]) /
268 overlay->GetSpacing()[0];
269 outExtent[2] = (( image->GetOrigin()[1] + inExtent[2]*image->GetSpacing()[1] ) - overlay->GetOrigin()[1]) /
270 overlay->GetSpacing()[1];
271 outExtent[3] = (( image->GetOrigin()[1] + inExtent[3]*image->GetSpacing()[1] ) - overlay->GetOrigin()[1]) /
272 overlay->GetSpacing()[1];
273 outExtent[4] = (( image->GetOrigin()[2] + inExtent[4]*image->GetSpacing()[2] ) - overlay->GetOrigin()[2]) /
274 overlay->GetSpacing()[2];
275 outExtent[5] = (( image->GetOrigin()[2] + inExtent[5]*image->GetSpacing()[2] ) - overlay->GetOrigin()[2]) /
276 overlay->GetSpacing()[2];
278 //----------------------------------------------------------------------------
281 //------------------------------------------------------------------------------
282 void vvBinaryImageOverlayActor::SetDisplayExtentAndCameraPosition(int orientation,
285 vtkImageActor * actor,
287 actor->SetDisplayExtent(extent);
290 if (orientation == vtkImageViewer2::SLICE_ORIENTATION_XY) {
291 if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice)
292 actor->SetPosition(0,0, position);
294 actor->SetPosition(0,0, -position);
296 if (orientation == vtkImageViewer2::SLICE_ORIENTATION_XZ) {
297 if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > slice)
298 actor->SetPosition(0,position,0);
300 actor->SetPosition(0,-position,0);
302 if (orientation == vtkImageViewer2::SLICE_ORIENTATION_YZ) {
303 if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > slice)
304 actor->SetPosition(position,0, 0);
306 actor->SetPosition(-position,0, 0);
310 //------------------------------------------------------------------------------