1 /*=========================================================================
2 Program: vv http://www.creatis.insa-lyon.fr/rio/vv
5 - University of LYON http://www.universite-lyon.fr/
6 - Léon Bérard cancer center http://oncora1.lyon.fnclcc.fr
7 - CREATIS CNRS laboratory http://www.creatis.insa-lyon.fr
9 This software is distributed WITHOUT ANY WARRANTY; without even
10 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
11 PURPOSE. See the copyright notices for more information.
13 It is distributed under dual licence
15 - BSD See included LICENSE.txt file
16 - CeCILL-B http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
17 ======================================================================-====*/
19 #include "vvBinaryImageOverlayActor.h"
21 #include <vtkImageActor.h>
22 #include <vtkCamera.h>
23 #include <vtkRenderer.h>
24 #include <vtkMarchingSquares.h>
25 #include <vtkImageClip.h>
26 #include <vtkImageData.h>
27 #include <vtkPolyDataMapper.h>
28 #include <vtkProperty.h>
29 #include <vtkImageMapToRGBA.h>
30 #include <vtkLookupTable.h>
32 //------------------------------------------------------------------------------
33 vvBinaryImageOverlayActor::vvBinaryImageOverlayActor() {
40 mColorLUT = vtkLookupTable::New();
42 //------------------------------------------------------------------------------
45 //------------------------------------------------------------------------------
46 vvBinaryImageOverlayActor::~vvBinaryImageOverlayActor() {
47 for (unsigned int i = 0; i < mSlicer->GetImage()->GetVTKImages().size(); i++) {
48 mSlicer->GetRenderer()->RemoveActor(mImageActorList[i]);
50 mImageActorList.clear();
53 //------------------------------------------------------------------------------
56 //------------------------------------------------------------------------------
57 void vvBinaryImageOverlayActor::setColor(double r, double g, double b) {
62 //------------------------------------------------------------------------------
65 //------------------------------------------------------------------------------
66 void vvBinaryImageOverlayActor::setSlicer(vvSlicer * slicer) {
69 //------------------------------------------------------------------------------
72 //------------------------------------------------------------------------------
73 void vvBinaryImageOverlayActor::initialize() {
75 std::cerr << "ERROR. Please use setSlicer before setSlicer in vvBinaryImageOverlayActor." << std::endl;
80 std::cerr << "ERROR. Please use setImage before setSlicer in vvBinaryImageOverlayActor." << std::endl;
83 // Create an actor for each time slice
84 for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) {
87 // how many intensity ?
88 vtkImageMapToRGBA * mOverlayMapper = vtkImageMapToRGBA::New();
89 mOverlayMapper->SetInput(mImage->GetVTKImages()[0]); // DS TODO : to change if it is 4D !!!
90 DD(mColorLUT->IsOpaque ());
91 mColorLUT->SetRange(0,1);
92 mColorLUT->SetNumberOfTableValues(2);
93 mColorLUT->SetTableValue(mBackgroundValue, 0, 0, 0, 0.0); // BG
94 mColorLUT->SetTableValue(1, mColor[0], mColor[1], mColor[2], mAlpha); // FG
96 mOverlayMapper->SetLookupTable(mColorLUT);
98 vtkImageActor * mOverlayActor = vtkImageActor::New();
99 mOverlayActor->SetInput(mOverlayMapper->GetOutput());
100 mOverlayActor->SetPickable(0);
101 mOverlayActor->SetVisibility(true);
102 //mOverlayActor->SetOpacity(1.0);
104 mMapperList.push_back(mOverlayMapper);
105 mImageActorList.push_back(mOverlayActor);
106 mSlicer->GetRenderer()->AddActor(mOverlayActor);
109 //------------------------------------------------------------------------------
112 //------------------------------------------------------------------------------
113 void vvBinaryImageOverlayActor::SetOpacity(double d) {
115 mColorLUT->SetTableValue(1, mColor[0], mColor[1], mColor[2], mAlpha); // FG
116 for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) {
119 // how many intensity ?
120 vtkImageMapToRGBA * mOverlayMapper = mMapperList[numImage];
121 mOverlayMapper->SetLookupTable(mColorLUT);
123 vtkImageActor * mOverlayActor = mImageActorList[numImage];
124 mOverlayActor->SetInput(mOverlayMapper->GetOutput());
125 //mOverlayActor->SetPickable(0);
126 // mOverlayActor->SetVisibility(true);
127 //mOverlayActor->SetOpacity(1.0);
129 DD("end SetOpacity");
131 //------------------------------------------------------------------------------
134 //------------------------------------------------------------------------------
135 void vvBinaryImageOverlayActor::setImage(vvImage::Pointer image, double bg) {
137 mBackgroundValue = bg;
139 //------------------------------------------------------------------------------
142 //------------------------------------------------------------------------------
143 void vvBinaryImageOverlayActor::hideActors() {
144 if (!mSlicer) return;
145 mSlice = mSlicer->GetSlice();
146 for(unsigned int i=0; i<mImageActorList.size(); i++) {
147 mImageActorList[i]->VisibilityOff();
150 //------------------------------------------------------------------------------
153 //------------------------------------------------------------------------------
154 void vvBinaryImageOverlayActor::showActors() {
155 if (!mSlicer) return;
156 mSlice = mSlicer->GetSlice();
157 mTSlice = mSlicer->GetTSlice();
158 // for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
159 mImageActorList[mTSlice]->VisibilityOn();
163 //------------------------------------------------------------------------------
166 //------------------------------------------------------------------------------
167 void vvBinaryImageOverlayActor::update(int slicer, int slice) {
168 if (!mSlicer) return;
170 if (mPreviousSlice == mSlicer->GetSlice()) {
171 if (mPreviousTSlice == mSlicer->GetTSlice()) {
172 //DD("=========== NOTHING");
173 return; // Nothing to do
178 mSlice = mSlicer->GetSlice();
179 mTSlice = mSlicer->GetTSlice();
182 int * imageExtent = mSlicer->GetExtent();
183 int orientation = mSlicer->GetOrientation();
185 ComputeExtent(orientation, mSlice, imageExtent, maskExtent);
186 //ComputeExtent(imageExtent, maskExtent, mSlicer->GetImage()->GetFirstVTKImageData(), mImage->GetFirstVTKImageData());
187 ComputeExtent(maskExtent, maskExtent, mSlicer->GetImage()->GetFirstVTKImageData(), mImage->GetFirstVTKImageData());
188 // std::cout << "maskExtent = " << maskExtent[0] << " " << maskExtent[1] << " " << maskExtent[2] << " "
189 // << maskExtent[3] << " " << maskExtent[4] << " " << maskExtent[5] << std::endl;
190 mSlicer->ClipDisplayedExtent(maskExtent, mMapperList[mTSlice]->GetInput()->GetWholeExtent());
191 // std::cout << "maskExtent = " << maskExtent[0] << " " << maskExtent[1] << " " << maskExtent[2] << " "
192 // << maskExtent[3] << " " << maskExtent[4] << " " << maskExtent[5] << std::endl;
193 SetDisplayExtentAndCameraPosition(orientation, mSlice, maskExtent, mImageActorList[mTSlice], 0.0);
195 // set previous slice
196 mPreviousTSlice = mSlicer->GetTSlice();
197 mPreviousSlice = mSlicer->GetSlice();
199 //------------------------------------------------------------------------------
202 //------------------------------------------------------------------------------
203 void vvBinaryImageOverlayActor::ComputeExtent(int orientation,
207 // std::cout << "InExtent = " << inExtent[0] << " " << inExtent[1] << " " << inExtent[2] << " "
208 // << inExtent[3] << " " << inExtent[4] << " " << inExtent[5] << std::endl;
210 switch (orientation) {
211 case vtkImageViewer2::SLICE_ORIENTATION_XY:
212 for(int i=0; i<4; i++) outExtent[i] = inExtent[i];
213 outExtent[4] = outExtent[5] = slice;
215 case vtkImageViewer2::SLICE_ORIENTATION_XZ:
216 for(int i=0; i<2; i++) outExtent[i] = inExtent[i];
217 for(int i=4; i<6; i++) outExtent[i] = inExtent[i];
218 outExtent[2] = outExtent[3] = slice;
220 case vtkImageViewer2::SLICE_ORIENTATION_YZ:
221 for(int i=2; i<6; i++) outExtent[i] = inExtent[i];
222 outExtent[0] = outExtent[1] = slice;
225 // std::cout << "OutExtent = " << outExtent[0] << " " << outExtent[1] << " " << outExtent[2] << " "
226 // << outExtent[3] << " " << outExtent[4] << " " << outExtent[5] << std::endl;
228 //------------------------------------------------------------------------------
231 //----------------------------------------------------------------------------
232 void vvBinaryImageOverlayActor::ComputeExtent(int * inExtent, int * outExtent, vtkImageData * image, vtkImageData * overlay)
234 outExtent[0] = (( image->GetOrigin()[0] + inExtent[0]*image->GetSpacing()[0] ) - overlay->GetOrigin()[0]) /
235 overlay->GetSpacing()[0];
236 outExtent[1] = (( image->GetOrigin()[0] + inExtent[1]*image->GetSpacing()[0] ) - overlay->GetOrigin()[0]) /
237 overlay->GetSpacing()[0];
238 outExtent[2] = (( image->GetOrigin()[1] + inExtent[2]*image->GetSpacing()[1] ) - overlay->GetOrigin()[1]) /
239 overlay->GetSpacing()[1];
240 outExtent[3] = (( image->GetOrigin()[1] + inExtent[3]*image->GetSpacing()[1] ) - overlay->GetOrigin()[1]) /
241 overlay->GetSpacing()[1];
242 outExtent[4] = (( image->GetOrigin()[2] + inExtent[4]*image->GetSpacing()[2] ) - overlay->GetOrigin()[2]) /
243 overlay->GetSpacing()[2];
244 outExtent[5] = (( image->GetOrigin()[2] + inExtent[5]*image->GetSpacing()[2] ) - overlay->GetOrigin()[2]) /
245 overlay->GetSpacing()[2];
247 //----------------------------------------------------------------------------
250 //------------------------------------------------------------------------------
251 void vvBinaryImageOverlayActor::SetDisplayExtentAndCameraPosition(int orientation,
254 vtkImageActor * actor,
256 actor->SetDisplayExtent(extent);
259 if (orientation == vtkImageViewer2::SLICE_ORIENTATION_XY) {
260 if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[2] > slice)
261 actor->SetPosition(0,0, position);
263 actor->SetPosition(0,0, -position);
265 if (orientation == vtkImageViewer2::SLICE_ORIENTATION_XZ) {
266 if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[1] > slice)
267 actor->SetPosition(0,position,0);
269 actor->SetPosition(0,-position,0);
271 if (orientation == vtkImageViewer2::SLICE_ORIENTATION_YZ) {
272 if (mSlicer->GetRenderer()->GetActiveCamera()->GetPosition()[0] > slice)
273 actor->SetPosition(position,0, 0);
275 actor->SetPosition(-position,0, 0);
279 //------------------------------------------------------------------------------