2 #include "bbmySamplePackagemySampleBoxWithVTK.h"
3 #include "bbmySamplePackagePackage.h"
4 namespace bbmySamplePackage
7 BBTK_ADD_BLACK_BOX_TO_PACKAGE(mySamplePackage,mySampleBoxWithVTK)
8 BBTK_BLACK_BOX_IMPLEMENTATION(mySampleBoxWithVTK,bbtk::AtomicBlackBox);
10 void mySampleBoxWithVTK::Process()
13 // THE MAIN PROCESSING METHOD BODY
14 // Here we simply set the input 'In' value to the output 'Out'
15 // And print out the output value
16 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
17 // void bbSet{Input|Output}NAME(const TYPE&)
18 // const TYPE& bbGet{Input|Output}NAME() const
20 // * NAME is the name of the input/output
21 // (the one provided in the attribute 'name' of the tag 'input')
22 // * TYPE is the C++ type of the input/output
23 // (the one provided in the attribute 'type' of the tag 'input')
25 myVtkPipeline.SetImage( bbGetInputIn() );
26 myVtkPipeline.SetThresholdBetween( bbGetInputLower(), bbGetInputUpper() );
27 myVtkPipeline.Execute();
28 bbSetOutputOut( myVtkPipeline.GetResult() );
32 void mySampleBoxWithVTK::bbUserSetDefaultValues()
35 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
36 // Here we initialize the input 'In' to 0
41 void mySampleBoxWithVTK::bbUserInitializeProcessing()
44 // THE INITIALIZATION METHOD BODY :
46 // but this is where you should allocate the internal/output pointers
52 void mySampleBoxWithVTK::bbUserFinalizeProcessing()
55 // THE FINALIZATION METHOD BODY :
57 // but this is where you should desallocate the internal/output pointers
62 // EO namespace bbmySamplePackage