#include "bbPackRecalageSurfaceCreator.h" #include "bbPackRecalagePackage.h" #include #include #include #include #include "vtkActorCollection.h" namespace bbPackRecalage { BBTK_ADD_BLACK_BOX_TO_PACKAGE(PackRecalage,SurfaceCreator) BBTK_BLACK_BOX_IMPLEMENTATION(SurfaceCreator,bbtk::AtomicBlackBox); void SurfaceCreator::Process() { surface1 = new Surface(bbGetInputImage1(),bbGetInputHeight1(),bbGetInputColor1()); surface2 = new Surface(bbGetInputImage2(),bbGetInputHeight2(),bbGetInputColor2()); if(firsttime == true) { bbSetOutputOut1(surface1->getSurface()); bbSetOutputOut2(surface2->getSurface()); } if (bbGetInputRenderer()!=NULL) { firsttime = false; bbGetInputRenderer()->RemoveAllViewProps(); bbGetInputRenderer()->AddActor( surface1->getSurface()); bbGetInputRenderer()->AddActor( surface2->getSurface()); bbGetInputRenderer()->Render(); } } void SurfaceCreator::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 firsttime=true; bbSetInputImage1(NULL); bbSetInputHeight1(0); bbSetInputColor1(""); bbSetInputImage2(NULL); bbSetInputHeight2(0); bbSetInputColor2(""); bbSetInputRenderer(NULL); } void SurfaceCreator::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } void SurfaceCreator::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any delete surface1; delete surface2; } } // EO namespace bbCreaRecalage