#include "bbPackRecalageTransform3D1PointBox.h" #include "bbPackRecalagePackage.h" namespace bbPackRecalage { BBTK_ADD_BLACK_BOX_TO_PACKAGE(PackRecalage,Transform3D1PointBox) BBTK_BLACK_BOX_IMPLEMENTATION(Transform3D1PointBox,bbtk::AtomicBlackBox); void Transform3D1PointBox::Process() { if(!bbGetInputCenterPoint().empty()) { // The inputs are set in the library transformer transformer->SetCenterPoint( bbGetInputCenterPoint() ); transformer->SetAngleX( bbGetInputAngleX() ); transformer->SetAngleY( bbGetInputAngleY() ); transformer->SetAngleZ( bbGetInputAngleZ() ); transformer->SetScaleX( bbGetInputScaleX() ); transformer->SetScaleY( bbGetInputScaleY() ); transformer->SetScaleZ( bbGetInputScaleZ() ); // The calculation of the transformations are made transformer->Run(); // We get the results of transformer and set it as result of this box bbSetOutputOut( transformer->GetResult() ); } else { bbSetOutputOut( NULL ); } } void Transform3D1PointBox::bbUserSetDefaultValues() { //We initialize the points with an empty vector, the angle in 0 and the scales in 1 std::vector nuevo(3,0); nuevo.push_back(0); bbSetInputCenterPoint(nuevo); bbSetInputAngleX(0); bbSetInputAngleY(0); bbSetInputAngleZ(0); bbSetInputScaleX(100); bbSetInputScaleY(100); bbSetInputScaleZ(100); bbSetOutputOut(NULL); } void Transform3D1PointBox::bbUserInitializeProcessing() { //We initialize the transformer transformer = new Transformer3D1Point(); } void Transform3D1PointBox::bbUserFinalizeProcessing() { delete transformer; } } // EO namespace bbPackRecalage