#ifdef _USE_WXWIDGETS_ //========================================================================== // WITH WX //========================================================================== #include "bbtkwxGUIEditorGraphicBBS.h" #include #include #include class wxBBEditorApp : public wxApp { public: bool OnInit( ); int OnExit() { return true; } }; IMPLEMENT_APP(wxBBEditorApp); // ---------------------------------------------------------------------------- // The `main program' equivalent, creating the windows and returning the // main frame bool wxBBEditorApp::OnInit( ) { #ifdef MACOSX /* assume this is OSX */ wxSystemOptions::SetOption("mac.listctrl.always_use_generic", 1); #endif wxApp::OnInit(); #ifdef __WXGTK__ //See http://www.wxwindows.org/faqgtk.htm#locale setlocale(LC_NUMERIC, "C"); #endif bbtk::wxGUIEditorGraphicBBS *iegbbs; iegbbs = new bbtk::wxGUIEditorGraphicBBS(NULL); SetTopWindow(iegbbs); iegbbs->Show(true); return true; } #if defined(_WIN32) // How to have a Console and wxWidgets // http://www.wxwidgets.org/wiki/index.php/MSVC_Setup_Guide // In Visual C++ 6 (7 should be similar), to create an application that is both a console application // (cout's to the console are visible) and has a wxWidgets GUI, // you need to use the linker option "/subsystem:console" and the following code: int main(int argc, char* argv[]) { return WinMain(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), SW_SHOWNORMAL); } #endif // defined(_WIN32) #else //========================================================================== // WITHOUT WX //========================================================================== #include int main(int argc, char* argv[]) { std::cout << "bbStudio was not compiled with wxWidgets : ciao !" <