#include "bbmySamplePackagemySampleBoxWithVTK.h" #include "bbmySamplePackagePackage.h" namespace bbmySamplePackage { BBTK_ADD_BLACK_BOX_TO_PACKAGE(mySamplePackage,mySampleBoxWithVTK) BBTK_BLACK_BOX_IMPLEMENTATION(mySampleBoxWithVTK,bbtk::AtomicBlackBox); void mySampleBoxWithVTK::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') myVtkPipeline.SetImage( bbGetInputIn() ); myVtkPipeline.SetThresholdBetween( bbGetInputLower() , bbGetInputUpper() ); myVtkPipeline.Execute(); bbSetOutputOut( myVtkPipeline.GetResult() ); } void mySampleBoxWithVTK::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputIn(0); } void mySampleBoxWithVTK::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } void mySampleBoxWithVTK::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbmySamplePackage