//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaContoursSetViewerPosition.h" #include "bbcreaContoursPackage.h" namespace bbcreaContours { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaContours,SetViewerPosition) BBTK_BLACK_BOX_IMPLEMENTATION(SetViewerPosition,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void SetViewerPosition::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') // bbSetOutputOut( bbGetInputIn() ); // std::cout << "Output value = " <getImageData(); int ext[6]; img->GetExtent(ext); int dimY=ext[3]-ext[2]+1; if (bbGetInputDirection()==0) { slice = z; slice = round( slice/bbGetInputJump() ) * bbGetInputJump() + bbGetInputShift(); bbGetInputwxContourMainFrame()->setConceptValue( "Axe Depth", slice ); bbGetInputwxContourMainFrame()->SetXY(x,y); } // if Direction1 if (bbGetInputDirection()==1) { slice = y; slice = round( slice/bbGetInputJump() ) * bbGetInputJump() + bbGetInputShift(); bbGetInputwxContourMainFrame()->setConceptValue( "Axe Depth", slice ); bbGetInputwxContourMainFrame()->SetXY(x,dimY-z-1); } // if Direction1 if (bbGetInputDirection()==2) { slice = x; slice = round( slice/bbGetInputJump() ) * bbGetInputJump() + bbGetInputShift(); bbGetInputwxContourMainFrame()->setConceptValue( "Axe Depth", slice ); bbGetInputwxContourMainFrame()->SetXY(dimY-z-1,y); } // if Direction1 bbGetInputwxContourMainFrame()->showAxis(true); bbGetInputwxContourMainFrame()->changeInstant(); bbGetInputwxContourMainFrame()->RefreshInterface(); backX=x; backY=y; backZ=z; } // if bbGetInputPosition } // if bbGetInputwxContourMainFrame } // if backX backY backZ } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void SetViewerPosition::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputDirection(0); bbSetInputJump(1); bbSetInputShift(0); bbSetInputwxContourMainFrame(NULL); backX=-9999; backY=-9999; backZ=-9999; } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void SetViewerPosition::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void SetViewerPosition::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaContours