//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaMaracasVisuManualContourModel_Box.h" #include "bbcreaMaracasVisuPackage.h" #include namespace bbcreaMaracasVisu { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaMaracasVisu,ManualContourModel_Box) BBTK_BLACK_BOX_IMPLEMENTATION(ManualContourModel_Box,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void ManualContourModel_Box::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') // bbSetOutputOut( bbGetInputIn() ); // std::cout << "Output value = " < lstX; std::vector lstY; std::vector lstZ; int i,size; double x,y,z; m = (manualContourModel*)f.getContourModel( bbGetInputType() ); m->SetNumberOfPointsSpline( bbGetInputNbPoints() ); m->SetCloseContour( bbGetInputOpenClose() ); size = bbGetInputLstControlPointsX().size(); for (i=0;iInsertPoint( bbGetInputLstControlPointsX()[i] , bbGetInputLstControlPointsY()[i] , bbGetInputLstControlPointsZ()[i] ); } // for m->UpdateSpline(); size = bbGetInputNbPoints(); for (i=0;iGetSpline_i_Point(i,&x,&y,&z); lstX.push_back(x); lstY.push_back(y); lstZ.push_back(z); } // for bbSetOutputLstContourPointsX(lstX); bbSetOutputLstContourPointsY(lstY); bbSetOutputLstContourPointsZ(lstZ); delete m; } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void ManualContourModel_Box::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputType(1); bbSetInputOpenClose(false); bbSetInputNbPoints(100); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void ManualContourModel_Box::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void ManualContourModel_Box::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaMaracasVisu