/*# --------------------------------------------------------------------- # # Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image # pour la Sant�) # Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton # Previous Authors : Laurent Guigues, Jean-Pierre Roux # CreaTools website : www.creatis.insa-lyon.fr/site/fr/creatools_accueil # # This software is governed by the CeCILL-B license under French law and # abiding by the rules of distribution of free software. You can use, # modify and/ or redistribute the software under the terms of the CeCILL-B # license as circulated by CEA, CNRS and INRIA at the following URL # http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html # or in the file LICENSE.txt. # # As a counterpart to the access to the source code and rights to copy, # modify and redistribute granted by the license, users are provided only # with a limited warranty and the software's author, the holder of the # economic rights, and the successive licensors have only limited # liability. # # The fact that you are presently reading this means that you have had # knowledge of the CeCILL-B license and that you accept its terms. # ------------------------------------------------------------------------ */ //===== // Don't edit this file. This file is generated from xml description.. //===== #include "bbcreaMaracasVisuReadAxisTree3D.h" #include "bbcreaMaracasVisuPackage.h" #include namespace bbcreaMaracasVisu { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaMaracasVisu,ReadAxisTree3D) BBTK_BLACK_BOX_IMPLEMENTATION(ReadAxisTree3D,bbtk::AtomicBlackBox); //===== // Don't edit this file. This file is generated from xml description.. //===== void ReadAxisTree3D::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') printf("EED ReadAxisTree3D::Process start \n"); std::vector< std::vector * > tlst; int i; for( i=0 ; i ); } int numberOfLines = 0; char tmpValue[50]; std::vector *vecData; FILE *ff1 = fopen( bbGetInputFileName().c_str() , "r+" ); if (ff1!=NULL) { while (!feof(ff1)) { for( i=0 ; ipush_back( tmpValue ); } numberOfLines++; } std::cout<<"18-04-2012 RaC ReadAxisTree3D::Process Erase last element in vectors."<pop_back(); } /* vecData=tlst[0]; std::cout<<"RaC last element 1:"<at(numberOfLines-2)<at(numberOfLines-1)<at(numberOfLines-2)<at(numberOfLines-1)<at(numberOfLines-2)<at(numberOfLines-1)<%s\n", bbGetInputFileName().c_str() ); } //ff1 i=1; if (i<=bbGetInputDimension()) { bbSetOutputlstData1( *(tlst[i-1]) ); } i=2; if (i<=bbGetInputDimension()) { bbSetOutputlstData2( *(tlst[i-1]) ); } i=3; if (i<=bbGetInputDimension()) { bbSetOutputlstData3( *(tlst[i-1]) ); } i=4; if (i<=bbGetInputDimension()) { bbSetOutputlstData4( *(tlst[i-1]) ); } i=5; if (i<=bbGetInputDimension()) { bbSetOutputlstData5( *(tlst[i-1]) ); } i=6; if (i<=bbGetInputDimension()) { bbSetOutputlstData6( *(tlst[i-1]) ); } i=7; if (i<=bbGetInputDimension()) { bbSetOutputlstData7( *(tlst[i-1]) ); } i=8; if (i<=bbGetInputDimension()) { bbSetOutputlstData8( *(tlst[i-1]) ); } i=9; if (i<=bbGetInputDimension()) { bbSetOutputlstData9( *(tlst[i-1]) ); } printf("EED ReadAxisTree3D::Process end \n"); } //===== // Don't edit this file. This file is generated from xml description.. //===== void ReadAxisTree3D::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputDimension(1); bbSetInputFileName(""); } //===== // Don't edit this file. This file is generated from xml description.. //===== void ReadAxisTree3D::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Don't edit this file. This file is generated from xml description.. //===== void ReadAxisTree3D::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaMaracasVisu