//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaMaracasVisuSetPosition.h" #include "bbcreaMaracasVisuPackage.h" #include namespace bbcreaMaracasVisu { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaMaracasVisu,SetPosition) BBTK_BLACK_BOX_IMPLEMENTATION(SetPosition,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void SetPosition::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') // bbSetOutputOut( bbGetInputIn() ); // std::cout << "Output value = " <GetVtkBaseData()); if (bbGetInputPoint().size()==3) { vtkmprbasedata->SetX( bbGetInputPoint()[0] ); vtkmprbasedata->SetY( bbGetInputPoint()[1] ); vtkmprbasedata->SetZ( bbGetInputPoint()[2] ); wxCommandEvent newevent(wxEVT_COMMAND_MENU_SELECTED,12121); // Refres bbGetInputwxVtkBaseView()->GetWxVTKRenderWindowInteractor ()->GetParent()->ProcessEvent( newevent ); } // if bbGetInputPosition } // bbGetInputwxVtkBaseView } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void SetPosition::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputwxVtkBaseView( NULL ) ; } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void SetPosition::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void SetPosition::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaMaracasVisu