#include "bbcreaMaracasVisuVolumeRendering.h" #include "bbcreaMaracasVisuPackage.h" #include "wxMaracasMultipleVolumeRendererView.h" namespace bbcreaMaracasVisu { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaMaracasVisu,VolumeRendering) BBTK_BLACK_BOX_IMPLEMENTATION(VolumeRendering,bbtk::WxBlackBox); void VolumeRendering::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') wxMaracasMultipleVolumeRendererView* volview = (wxMaracasMultipleVolumeRendererView*)bbGetOutputWidget(); vtkImageData* _img1 = bbGetInputIn0(); vtkImageData* _img2 = bbGetInputIn1(); vtkImageData* _img3 = bbGetInputIn2(); vtkImageData* _img4 = bbGetInputIn3(); vtkRenderer* renderer = bbGetInputRenderer(); if(volview!=NULL){ if(renderer!=NULL&&_currentrenderer != renderer){ volview->setRenderer(renderer); _currentrenderer = renderer; } if(_currentrenderer!=NULL){ if(_img1 !=NULL){ volview->addVolume(_img1, "INPUT 1"); } if(_img2 !=NULL){ volview->addVolume(_img2, "INPUT 2"); } if(_img3 !=NULL){ volview->addVolume(_img3, "INPUT 3"); } if(_img4 !=NULL){ volview->addVolume(_img4, "INPUT 4"); } } } //vtkImageData* img1 = ; /*bbSetOutputOut0(volview->GetOutputImages()[0]); bbSetOutputOut1(volview->GetOutputImages()[1]); bbSetOutputOut2(volview->GetOutputImages()[2]); bbSetOutputOut3(volview->GetOutputImages()[3]);*/ } void VolumeRendering::CreateWidget(wxWindow* parent) { wxMaracasMultipleVolumeRendererView* volview = wxMaracasMultipleVolumeRendererView::getInstance(parent); bbSetOutputWidget(volview); } void VolumeRendering::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputIn0(0); bbSetInputIn1(0); bbSetInputIn2(0); bbSetInputIn3(0); bbSetInputRenderer(0); bbSetOutputOut0(NULL); bbSetOutputOut1(NULL); bbSetOutputOut2(NULL); bbSetOutputOut3(NULL); } void VolumeRendering::bbUserInitializeProcessing() { _currentrenderer = NULL; } void VolumeRendering::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaMaracasVisu