//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkActor.h" #include "bbcreaVtkPackage.h" #include "vtkProperty.h" namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,Actor) BBTK_BLACK_BOX_IMPLEMENTATION(Actor,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Actor::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') // bbSetOutputOut( bbGetInputIn() ); // std::cout << "Output value = " <GetClassName(); std::string wantedClass = "vtkOpenGLActor"; if(className == wantedClass) { vtkActor *vtkactor=((vtkActor*)vtkprop3D); vtkactor->GetProperty()->SetOpacity( bbGetInputOpacity() ); vtkactor->GetProperty()->SetLineWidth( bbGetInputLineWidth() ); double r = bbGetInputColor()[0]; double g = bbGetInputColor()[1]; double b = bbGetInputColor()[2]; vtkactor->GetProperty()->SetColor( r,g,b ); } if ( bbGetInputTransform()!=NULL ) { vtkprop3D->SetUserTransform( bbGetInputTransform() ); } // bbSetOutputOut( vtkactor ); // Interface Update if ((bbGetInputRenderer()!=NULL) && ( backActive!=bbGetInputActive() )) { if (bbGetInputActive()==true ) { bbGetInputRenderer()->AddActor( vtkprop3D ); } else { bbGetInputRenderer()->RemoveActor( vtkprop3D ); } //if Active backActive=bbGetInputActive(); } // if Renderer }// bbGetInputIn } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Actor::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 std::vector color; color.push_back(1); color.push_back(0); color.push_back(0); bbSetInputActive( false ); backActive=bbGetInputActive(); bbSetInputIn( NULL ); bbSetInputOpacity( 1 ); bbSetInputLineWidth( 0.5 ); bbSetInputRenderer( NULL ); bbSetInputColor( color ); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Actor::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void Actor::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk