//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #ifndef __bbcreaVtkActor_h_INCLUDED__ #define __bbcreaVtkActor_h_INCLUDED__ #include "bbcreaVtk_EXPORT.h" #include "bbtkAtomicBlackBox.h" #include "iostream" #include "vtkProp3D.h" #include "vtkTransform.h" #include "vtkRenderer.h" namespace bbcreaVtk { class bbcreaVtk_EXPORT Actor : public bbtk::AtomicBlackBox { BBTK_BLACK_BOX_INTERFACE(Actor,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== BBTK_DECLARE_INPUT(Active,bool); BBTK_DECLARE_INPUT(In,vtkProp3D*); BBTK_DECLARE_INPUT(Opacity,double); BBTK_DECLARE_INPUT(Transform,vtkTransform*); BBTK_DECLARE_INPUT(Renderer,vtkRenderer*); // BBTK_DECLARE_OUTPUT(Out,double); BBTK_PROCESS(Process); void Process(); bool backActive; //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== }; BBTK_BEGIN_DESCRIBE_BLACK_BOX(Actor,bbtk::AtomicBlackBox); BBTK_NAME("Actor"); BBTK_AUTHOR("Info-Dev"); BBTK_DESCRIPTION("No Description."); BBTK_CATEGORY("empty"); BBTK_INPUT(Actor,Active,"Active true/false (default false)",bool,""); BBTK_INPUT(Actor,In,"First input",vtkProp3D*,""); BBTK_INPUT(Actor,Opacity,"Opacity 0..1 (default 1)",double,""); BBTK_INPUT(Actor,Renderer,"Renderer",vtkRenderer*,""); // BBTK_OUTPUT(Actor,Out,"First output",double,""); BBTK_END_DESCRIBE_BLACK_BOX(Actor); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== } // EO namespace bbcreaVtk #endif // __bbcreaVtkActor_h_INCLUDED__