//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkApplyTransformToPoint3D.h" #include "bbcreaVtkPackage.h" #include "vtkTransform.h" namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,ApplyTransformToPoint3D) BBTK_BLACK_BOX_IMPLEMENTATION(ApplyTransformToPoint3D,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void ApplyTransformToPoint3D::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') // bbSetOutputOut( bbGetInputIn() ); // std::cout << "Output value = " <TransformPoint( point,newPoint ); std::vector out; out.push_back( newPoint[0] ); out.push_back( newPoint[1] ); out.push_back( newPoint[2] ); bbSetOutputOut( out ); double pointDir[3] , newPointDir[3]; pointDir[0] = bbGetInputPoint()[0]+bbGetInputDirectionInPoint()[0]; pointDir[1] = bbGetInputPoint()[1]+bbGetInputDirectionInPoint()[1]; pointDir[2] = bbGetInputPoint()[2]+bbGetInputDirectionInPoint()[2]; bbGetInputTransform()->TransformPoint( pointDir,newPointDir ); std::vector outDir; outDir.push_back( newPointDir[0]-newPoint[0] ); outDir.push_back( newPointDir[1]-newPoint[1] ); outDir.push_back( newPointDir[2]-newPoint[2] ); bbSetOutputOutDirection( outDir ); } else { printf("EED Warning! ApplyTransformToPoint3D::Process Incoherent sizes Point(3)=%d DirectionInPoint(3)=%d\n", bbGetInputPoint().size(),bbGetInputDirectionInPoint().size() ); }// if Point size } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void ApplyTransformToPoint3D::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 std::vector point; point.push_back(0); point.push_back(0); point.push_back(0); bbSetInputPoint( point ); std::vector dir; dir.push_back(0); dir.push_back(0); dir.push_back(1); bbSetInputDirectionInPoint( dir ); bbSetInputTransform(NULL); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void ApplyTransformToPoint3D::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void ApplyTransformToPoint3D::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk