//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkBoxWidget.h" #include "bbcreaVtkPackage.h" #include "vtkRenderWindow.h" #include "vtkCommand.h" namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,BoxWidget) BBTK_BLACK_BOX_IMPLEMENTATION(BoxWidget,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== class bbBoxWidgetCallback : public vtkCommand { public: BoxWidget *_box; static bbBoxWidgetCallback *New() { return new bbBoxWidgetCallback; } void SetBox( BoxWidget* box ) { _box=box; } void Execute(vtkObject *caller, unsigned long, void*) override { vtkBoxWidget *vtkwidget = reinterpret_cast(caller); vtkwidget->GetPlanes( _box->planes ); _box->bbSignalOutputModification(std::string("ImplicitFunction")); } }; void BoxWidget::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') // bbSetOutputOut( bbGetInputIn() ); // std::cout << "Output value = " <SetInteractor( bbGetInputRenderer()->GetRenderWindow()->GetInteractor() ); boxWidget->SetPlaceFactor(1.25); boxWidget->PlaceWidget(0,500,0,500,0,500); boxWidget->GetPlanes( planes ); } // boxWidget->SetProp3D(coneActor); bbBoxWidgetCallback *callback = bbBoxWidgetCallback::New(); callback->SetBox( this ); boxWidget->AddObserver(vtkCommand::InteractionEvent, callback); if (bbGetInputActive()==true) { boxWidget->On(); } else { boxWidget->Off(); } // if Active bbSetOutputImplicitFunction( planes ); } else { printf("EED Warnning! BoxWidget::Process vtkRenderer not set.\n"); }// vtkRenderer != NULL } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void BoxWidget::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 firsttime=true; bbSetInputRenderer(NULL); bbSetInputActive( false ); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void BoxWidget::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void BoxWidget::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk