//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkFromVtk4DToItk4D.h" #include "bbcreaVtkPackage.h" #include "creaVtkFromVtk4DToItk4D.h" #include "vtkImageData.h" #include "itkImage.h" namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,FromVtk4DToItk4D) BBTK_BLACK_BOX_IMPLEMENTATION(FromVtk4DToItk4D,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void FromVtk4DToItk4D::Process() { creaVtkFromVtk4DToItk4D prs; prs.SetImage4Dvtk(bbGetInputIn()); //bbSetOutputOut(prs.Process()); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void FromVtk4DToItk4D::bbUserSetDefaultValues() { } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void FromVtk4DToItk4D::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void FromVtk4DToItk4D::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk