//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkGetCameraInfo.h" #include "bbcreaVtkPackage.h" #include "vtkCamera.h" namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,GetCameraInfo) BBTK_BLACK_BOX_IMPLEMENTATION(GetCameraInfo,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void GetCameraInfo::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') if (bbGetInputvtkRenderer()!=NULL) { double px,py,pz; bbGetInputvtkRenderer()->GetActiveCamera()->GetPosition(px,py,pz); std::vector position; position.push_back(px); position.push_back(py); position.push_back(pz); bbSetOutputPosition(position); double vx,vy,vz; bbGetInputvtkRenderer()->GetActiveCamera()->GetViewUp(vx,vy,vz); std::vector viewup; viewup.push_back(vx); viewup.push_back(vy); viewup.push_back(vz); bbSetOutputViewUp(viewup); double fx,fy,fz; bbGetInputvtkRenderer()->GetActiveCamera()->GetFocalPoint(fx,fy,fz); std::vector focalpoint; focalpoint.push_back(fx); focalpoint.push_back(fy); focalpoint.push_back(fz); bbSetOutputFocalPoint(focalpoint); } } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void GetCameraInfo::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputvtkRenderer(NULL); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void GetCameraInfo::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void GetCameraInfo::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk