//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkGrayLevel.h" #include "bbcreaVtkPackage.h" namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,GrayLevel) BBTK_BLACK_BOX_IMPLEMENTATION(GrayLevel,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void GrayLevel::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') // vtkImageData *m_image = vtkImageData::New(); // m_image = bbGetInputImage(); double grayLevel = -9999; std::vector coord = bbGetInputCoordinate(); double px,py,pz; if (bbGetInputImage()!=NULL) { double spc[3]; bbGetInputImage()->GetSpacing(spc); if (coord.size()>=2) { if (bbGetInputWithSpacing()==true) { px = round(coord[0]/spc[0]); py = round(coord[1]/spc[1]); pz = round(coord[2]/spc[2]); } else { px = round(coord[0]); py = round(coord[1]); pz = round(coord[2]); }// if grayLevel = bbGetInputImage()->GetScalarComponentAsDouble( px,py,pz,0); } // coord std::vector lstGL; std::vector lstX = bbGetInputLstPointsX(); std::vector lstY = bbGetInputLstPointsY(); std::vector lstZ = bbGetInputLstPointsZ(); if ( (lstX.size()==lstY.size()) && (lstY.size()==lstZ.size()) ) { long int i,size=lstX.size(); for (i=0;iGetScalarComponentAsDouble( px,py,pz,0) ); }// for bbSetOutputLstGrayLevel(lstGL); } // if size of Lst } // InputImage bbSetOutputGrayLevel(grayLevel); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void GrayLevel::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputImage(NULL); bbSetInputWithSpacing(false); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void GrayLevel::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void GrayLevel::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk