//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkHeartAngles.h" #include "bbcreaVtkPackage.h" #include "creaVtkHeartAngles.h" namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,HeartAngles) BBTK_BLACK_BOX_IMPLEMENTATION(HeartAngles,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void HeartAngles::Process() { creaVtkHeartAngles ha; ha.calculateImages (bbGetInputImage(), bbGetInputPx(), bbGetInputPy(), bbGetInputPz(), bbGetInputVx(), bbGetInputVy(), bbGetInputVz(), bbGetInputNx(), bbGetInputNy(), bbGetInputNz(), bbGetInputp2x(), bbGetInputp2y(), bbGetInputp2z()); bbSetOutputAlphaImage(ha.getAlphaImage()); bbSetOutputBetaImage(ha.getBetaImage()); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void HeartAngles::bbUserSetDefaultValues() { } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void HeartAngles::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void HeartAngles::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk