//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkLightKit.h" #include "bbcreaVtkPackage.h" //#include #include #include namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,LightKit) BBTK_BLACK_BOX_IMPLEMENTATION(LightKit,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void LightKit::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') // bbSetOutputOut( bbGetInputIn() ); // std::cout << "Output value = " <GetLights(); std::cout << "Now there are " << originalLights->GetNumberOfItems() << " lights." << std::endl; if (firsttime==true) { firsttime=false; bbGetInputRenderer()->RemoveAllLights(); vtkLightKit *lightKit=vtkLightKit::New(); //bbGetInputRenderer()->SetTwoSidedLighting(0); lightKit->SetKeyLightWarmth( bbGetInputKeyLightWarmth() ); lightKit->SetFillLightWarmth( bbGetInputFillLightWarmth() ); lightKit->SetBackLightWarmth( bbGetInputBackLightWarmth() ); lightKit->AddLightsToRenderer( bbGetInputRenderer() ); } } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void LightKit::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputRenderer(NULL); bbSetInputKeyLightWarmth(0.8); bbSetInputFillLightWarmth(5.0); bbSetInputBackLightWarmth(0.5); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void LightKit::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void LightKit::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk