//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #ifndef __bbcreaVtkLightKit_h_INCLUDED__ #define __bbcreaVtkLightKit_h_INCLUDED__ #include "bbcreaVtk_EXPORT.h" #include "bbtkAtomicBlackBox.h" #include "iostream" #include namespace bbcreaVtk { class bbcreaVtk_EXPORT LightKit : public bbtk::AtomicBlackBox { BBTK_BLACK_BOX_INTERFACE(LightKit,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== BBTK_DECLARE_INPUT(KeyLightWarmth,double); BBTK_DECLARE_INPUT(FillLightWarmth,double); BBTK_DECLARE_INPUT(BackLightWarmth,double); BBTK_DECLARE_INPUT(Renderer,vtkRenderer *); // BBTK_DECLARE_OUTPUT(Out,double); BBTK_PROCESS(Process); void Process(); bool firsttime; //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== }; BBTK_BEGIN_DESCRIBE_BLACK_BOX(LightKit,bbtk::AtomicBlackBox); BBTK_NAME("LightKit"); BBTK_AUTHOR("InfoDev"); BBTK_DESCRIPTION("No Description."); BBTK_CATEGORY("empty"); BBTK_INPUT(LightKit,KeyLightWarmth,"KeyLightWarmth", double ,""); BBTK_INPUT(LightKit,FillLightWarmth,"FillLightWarmth", double ,""); BBTK_INPUT(LightKit,BackLightWarmth,"BackLightWarmth", double ,""); BBTK_INPUT(LightKit,Renderer,"3D scene in which to insert the surface",vtkRenderer*,""); // BBTK_OUTPUT(LightKit,Out,"First output",double,""); BBTK_END_DESCRIBE_BLACK_BOX(LightKit); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== } // EO namespace bbcreaVtk #endif // __bbcreaVtkLightKit_h_INCLUDED__