//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkLstOfVoxels.h" #include "bbcreaVtkPackage.h" #include "creaVtk_MACROS.h" namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,LstOfVoxels) BBTK_BLACK_BOX_IMPLEMENTATION(LstOfVoxels,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void LstOfVoxels::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') if (bbGetInputIn()!=NULL) { DEF_POINTER_IMAGE_VTK_CREA(vIn,ssIn,pIn,stIn,bbGetInputIn()) \ std::vector lstX; std::vector lstY; std::vector lstZ; std::vector lstValues; int ext[6]; bbGetInputIn()->GetExtent(ext); int dim[3]; dim[0]=ext[1]-ext[0]+1; dim[1]=ext[3]-ext[2]+1; dim[2]=ext[5]-ext[4]+1; int i,j,k; long int index=0; int rangeType=0; if (bbGetInputRange().size()==2) { rangeType=1; } bool addPoint; for (k=0 ; k=bbGetInputRange()[0]) && (vIn<=bbGetInputRange()[1]) ) { addPoint=true; } // if vIn ==0 } // if rangeType if (addPoint==true) { lstX.push_back(i); lstY.push_back(j); lstZ.push_back(k); lstValues.push_back(vIn); } // if vIn ==0 index++; } // for i } // for j } // for k bbSetOutputLstX( lstX ); bbSetOutputLstY( lstY ); bbSetOutputLstZ( lstZ ); bbSetOutputLstValues( lstValues ); } else { printf("EED Warning!! LstOfVoxels image not set.\n"); }// In } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void LstOfVoxels::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputIn(NULL); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void LstOfVoxels::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void LstOfVoxels::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk