//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkMarchingCubes2.h" #include "bbcreaVtkPackage.h" namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,MarchingCubes2) BBTK_BLACK_BOX_IMPLEMENTATION(MarchingCubes2,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void MarchingCubes2::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') // bbSetOutputOut( bbGetInputIn() ); // std::cout << "Output value = " <Delete(); marchingcubes = NULL; } marchingcubes=vtkMarchingCubes::New(); marchingcubes->SetInputData( bbGetInputIn() ); marchingcubes->SetValue(0, bbGetInputValue() ); if(bbGetInputComputeNormalsOn()) { marchingcubes->ComputeNormalsOn(); }else { marchingcubes->ComputeNormalsOff(); }// if Normals if(bbGetInputComputeScalarsOn()) { marchingcubes->ComputeScalarsOn(); }else{ marchingcubes->ComputeScalarsOff(); }// if Scalars marchingcubes->Update(); bbSetOutputOut( marchingcubes->GetOutput() ); } else { bbSetOutputOut(NULL); } // Active } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void MarchingCubes2::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 marchingcubes=NULL; bbSetInputActive(true); bbSetInputIn(NULL); bbSetInputValue( 400 ); bbSetInputComputeNormalsOn(true); bbSetInputComputeScalarsOn(true); bbSetOutputOut(NULL); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void MarchingCubes2::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void MarchingCubes2::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk