//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkMeshReduction_QuadricDecimation.h" #include "bbcreaVtkPackage.h" namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,MeshReduction_QuadricDecimation) BBTK_BLACK_BOX_IMPLEMENTATION(MeshReduction_QuadricDecimation,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void MeshReduction_QuadricDecimation::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') if (firsttime==true) { firsttime =false; quadricdecimation = vtkQuadricDecimation::New(); } if (bbGetInputIn()!=NULL) { quadricdecimation->SetInputData( bbGetInputIn() ); quadricdecimation->SetTargetReduction( bbGetInputTargetReduction() ); quadricdecimation->Update(); bbSetOutputOut(quadricdecimation->GetOutput() ); } else { bbSetOutputOut( NULL ); } // if In } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void MeshReduction_QuadricDecimation::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 firsttime = true; quadricdecimation = NULL; bbSetInputIn(NULL); bbSetInputTargetReduction(0.5); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void MeshReduction_QuadricDecimation::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void MeshReduction_QuadricDecimation::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any if (quadricdecimation!=NULL) { quadricdecimation->Delete(); } } } // EO namespace bbcreaVtk