//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkPlaneWidget.h" #include "bbcreaVtkPackage.h" namespace bbcreaVtk { void boxcreaVtkPlaneWidget::Execute() // virutal { printf("EED bbcreaVtkPlaneWidget::Execute (virtual) start \n"); box->bbSetOutputOut( box->_boxcreavtkplanewidget.GetPlaneSource()->GetOutput() ); printf("EED bbcreaVtkPlaneWidget::Execute (virtual) start 1\n"); box->bbSignalOutputModification(std::string("Out")); printf("EED bbcreaVtkPlaneWidget::Execute (virtual) end \n"); box->bbSetOutputCenter( box->_boxcreavtkplanewidget.GetCenter() ); box->bbSignalOutputModification(std::string("Center")); box->bbSetOutputNormal( box->_boxcreavtkplanewidget.GetNormal() ); box->bbSignalOutputModification(std::string("Normal")); } //---------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------- BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,PlaneWidget) BBTK_BLACK_BOX_IMPLEMENTATION(PlaneWidget,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void PlaneWidget::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') _boxcreavtkplanewidget.SetActive( bbGetInputActive() ); _boxcreavtkplanewidget.SetImage( bbGetInputIn() ); _boxcreavtkplanewidget.SetResolution( bbGetInputResolution() ); _boxcreavtkplanewidget.SetRenderer( bbGetInputRenderer() ); _boxcreavtkplanewidget.Process(); bbSetOutputOut( _boxcreavtkplanewidget.GetPlaneSource()->GetOutput() ); bbSetOutputCenter( _boxcreavtkplanewidget.GetCenter() ); bbSetOutputNormal( _boxcreavtkplanewidget.GetNormal() ); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void PlaneWidget::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputActive(false); bbSetInputIn(NULL); bbSetInputResolution(60); bbSetInputRenderer(NULL); bbSetOutputOut(NULL); _boxcreavtkplanewidget.box = this; } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void PlaneWidget::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void PlaneWidget::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk