//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkPointRotation.h" #include "bbcreaVtkPackage.h" #define _USE_MATH_DEFINES // for C #include namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,PointRotation) BBTK_BLACK_BOX_IMPLEMENTATION(PointRotation,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void PointRotation::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') printf("EED PointRotation::Process Start\n"); if (bbGetInputCenter().size()==3) { std::vector newpoint; double nx,cx = bbGetInputCenter()[0]; double ny,cy = bbGetInputCenter()[1]; double nz,cz = bbGetInputCenter()[2]; double angRad = bbGetInputAngle()*M_PI/180; nx = bbGetInputSize() * cos( angRad ) + cx; ny = bbGetInputSize() * sin( angRad ) + cy; nz = cz; newpoint.push_back(nx); newpoint.push_back(ny); newpoint.push_back(nz); bbSetOutputOut( newpoint ); } // if printf("EED PointRotation::Process End\n"); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void PointRotation::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 std::vector point; point.push_back(1); point.push_back(0); point.push_back(0); std::vector center; center.push_back(0); center.push_back(0); center.push_back(0); bbSetInputSize(1); bbSetInputCenter(center); bbSetInputAngle(0); bbSetOutputOut(point); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void PointRotation::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void PointRotation::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk