//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkPolyDataToImageData.h" #include "bbcreaVtkPackage.h" #include "vtkPolyDataToImageStencil.h" #include "vtkImageStencil.h" #include "vtkCleanPolyData.h" #include "vtkTriangleFilter.h" #include "vtkExtractVOI.h" #include "vtkExtractVOI.h" namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,PolyDataToImageData) BBTK_BLACK_BOX_IMPLEMENTATION(PolyDataToImageData,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void PolyDataToImageData::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') // bbSetOutputOut( bbGetInputIn() ); // std::cout << "Output value = " <GetExtent( ext ); vtkCleanPolyData *clean1 = vtkCleanPolyData::New(); clean1->SetInputData( bbGetInputInPolyData() ); clean1->Update(); vtkTriangleFilter *triangle1 = vtkTriangleFilter::New(); triangle1->SetInputData( clean1->GetOutput() ); triangle1->Update(); vtkPolyDataToImageStencil *dataToStencil = vtkPolyDataToImageStencil::New(); dataToStencil->SetInputData( triangle1->GetOutput() ); dataToStencil->SetOutputWholeExtent( ext ); dataToStencil->Update(); vtkExtractVOI *extract = vtkExtractVOI::New(); extract->SetVOI( ext ); extract->SetSampleRate(1, 1, 1); extract->SetInputData( bbGetInputInImage() ); extract->ReleaseDataFlagOff(); extract->Update(); vtkImageStencil *stencil = vtkImageStencil::New(); stencil->SetInputData( extract->GetOutput() ); stencil->Update(); stencil->SetStencilData( dataToStencil->GetOutput() ); stencil->ReverseStencilOn(); stencil->SetBackgroundValue( bbGetInputBackgroundValue() ); stencil->Update(); bbSetOutputOut( stencil->GetOutput() ); } else { printf("EED Warnning! PolyDataToImageData::Process > Missing Image or PolyData inputs\n"); }// if In NULL } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void PolyDataToImageData::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputInPolyData(NULL); bbSetInputInImage(NULL); bbSetInputBackgroundValue(255); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void PolyDataToImageData::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void PolyDataToImageData::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk