//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkScalarsToColors.h" #include "bbcreaVtkPackage.h" namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,ScalarsToColors) BBTK_BLACK_BOX_IMPLEMENTATION(ScalarsToColors,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void ScalarsToColors::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') // bbSetOutputOut( bbGetInputIn() ); // std::cout << "Output value = " <Build(); double rgba1[4]; double rgba2[4]; for (int iLookTable = 0; iLookTable<128; iLookTable++) { _colorLookupTable->GetTableValue( iLookTable, rgba1); _colorLookupTable->GetTableValue(256-1-iLookTable, rgba2); _colorLookupTable->SetTableValue(256-1-iLookTable , rgba1[0],rgba1[1],rgba1[2],rgba1[3]); _colorLookupTable->SetTableValue( iLookTable , rgba2[0],rgba2[1],rgba2[2],rgba2[3]); } // for iLookTable } // if } // firsttime if (bbGetInputRange().size()==2) { _colorLookupTable->SetTableRange( bbGetInputRange()[0],bbGetInputRange()[1]); } else { _colorLookupTable->SetTableRange( 0,1 ); } double rgb[3]; _colorLookupTable->GetColor( bbGetInputScalarValue() , rgb ); std::vectorcolorRGB; colorRGB.push_back( rgb[0] ); colorRGB.push_back( rgb[1] ); colorRGB.push_back( rgb[2] ); bbSetOutputColor( colorRGB ); bbSetOutputLookupTable(_colorLookupTable); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void ScalarsToColors::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputType(0); std::vectorrange; range.push_back( 0 ); range.push_back( 1 ); bbSetInputRange(range); bbSetInputScalarValue(0); firsttime=true; _colorLookupTable=NULL; } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void ScalarsToColors::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void ScalarsToColors::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk