//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbcreaVtkStreamLineNumeration.h" #include "bbcreaVtkPackage.h" #include #include #include #include #include "vtkIdList.h" namespace bbcreaVtk { BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,StreamLineNumeration) BBTK_BLACK_BOX_IMPLEMENTATION(StreamLineNumeration,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void StreamLineNumeration::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') std::string namascalararray="creaNumeration"; if (bbGetInputStreamLinesIn()!=NULL) { vtkIdList *_vtkidlist = vtkIdList::New(); vtkCellArray *vtkcellarray = bbGetInputStreamLinesIn()->GetLines(); long int nLinesCell = vtkcellarray->GetNumberOfCells(); long int ii,iLine; long int numberofids; vtkDoubleArray *numeration = vtkDoubleArray::New(); numeration->SetName( namascalararray.c_str() ); numeration->SetNumberOfComponents(1); numeration->SetNumberOfTuples(nLinesCell); // FOR EACH LINE ii=0; for ( iLine=0 ; iLineGetCell(ii, _vtkidlist ); numberofids = _vtkidlist->GetNumberOfIds(); numeration->SetTuple1(iLine, numberofids); ii=ii+numberofids+1; } // for iLine bbGetInputStreamLinesIn()->GetPointData()->AddArray( numeration ); } // if bbGetInputStreamLinesIn() bbSetOutputStreamLinesOut( bbGetInputStreamLinesIn() ); bbSetOutputNameOfScalarArray( namascalararray ); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void StreamLineNumeration::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputStreamLinesIn( NULL ); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void StreamLineNumeration::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void StreamLineNumeration::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbcreaVtk