//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #ifndef __bbcreaVtkTensorsVisu_h_INCLUDED__ #define __bbcreaVtkTensorsVisu_h_INCLUDED__ #include "bbcreaVtk_EXPORT.h" #include "bbtkAtomicBlackBox.h" #include "iostream" #include "vtkRenderer.h" #include "vtkDataObject.h" #include "vtkTensorsVisu.h" namespace bbcreaVtk { class bbcreaVtk_EXPORT TensorsVisu : public bbtk::AtomicBlackBox { BBTK_BLACK_BOX_INTERFACE(TensorsVisu,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== BBTK_DECLARE_INPUT(Active,bool); BBTK_DECLARE_INPUT(In,vtkDataObject*); BBTK_DECLARE_INPUT(Renderer,vtkRenderer*); BBTK_DECLARE_INPUT(ScaleFactor,double); BBTK_DECLARE_INPUT(Opacity,double); BBTK_DECLARE_INPUT(TypeForm,int); BBTK_DECLARE_OUTPUT(Out,vtkProp3D*); BBTK_PROCESS(Process); void Process(); private: vtkTensorsVisu tensorsvisu; //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== }; BBTK_BEGIN_DESCRIBE_BLACK_BOX(TensorsVisu,bbtk::AtomicBlackBox); BBTK_NAME("TensorsVisu"); BBTK_AUTHOR("ED at InfoDev Creatis"); BBTK_DESCRIPTION("No Description."); BBTK_CATEGORY("empty"); BBTK_INPUT(TensorsVisu,Active,"Active (false default)",bool,""); BBTK_INPUT(TensorsVisu,In,"(needed) DataObject. (Example vtkPolyData (parrent class) )",vtkDataObject*,""); BBTK_INPUT(TensorsVisu,ScaleFactor,"Scale factor (500 default)",double,""); BBTK_INPUT(TensorsVisu,Opacity,"Opacity (1 default)",double,""); BBTK_INPUT(TensorsVisu,Renderer,"vtkRenderer",vtkRenderer*,""); BBTK_INPUT(TensorsVisu,TypeForm,"0 Cube, 1 Sphere, 2 Superquadric (default 0)",int,""); BBTK_OUTPUT(TensorsVisu,Out,"vtkProp3D of an vtkActor",vtkProp3D*,""); BBTK_END_DESCRIBE_BLACK_BOX(TensorsVisu); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== } // EO namespace bbcreaVtk #endif // __bbcreaVtkTensorsVisu_h_INCLUDED__