#ifdef _USE_WXWIDGETS_ //========================================================================== // WITH WX //========================================================================== #include "bbtkWxGUIScriptingInterface.h" #include #include static const wxCmdLineEntryDesc cmdLineDesc[] = { { wxCMD_LINE_PARAM, NULL, NULL, _T("file1 [file2 [...]]"), wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL }, { wxCMD_LINE_SWITCH, _T("h"), _T("help"), _T("Prints this help") }, { wxCMD_LINE_NONE } }; class wxBBIApp : public wxApp { public: bool OnInit( ); int OnExit() { return true; } void OnInitCmdLine(wxCmdLineParser& parser); bool OnCmdLineParsed(wxCmdLineParser& parser); bool usage; std::vector input_file; }; IMPLEMENT_APP(wxBBIApp); void wxBBIApp::OnInitCmdLine(wxCmdLineParser& parser) { // std::cout << "OnInitCmdLine"<Show(true); std::vector::const_iterator i; i=input_file.begin(); if (i!=input_file.end()) I->Open(*i); return true; } #if defined(_WIN32) // How to have a Console and wxWidgets // http://www.wxwidgets.org/wiki/index.php/MSVC_Setup_Guide // In Visual C++ 6 (7 should be similar), to create an application that is both a console application // (cout's to the console are visible) and has a wxWidgets GUI, // you need to use the linker option "/subsystem:console" and the following code: int main(int argc, char* argv[]) { return WinMain(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), SW_SHOWNORMAL); } #endif // defined(_WIN32) #else //========================================================================== // WITHOUT WX //========================================================================== int main(int argc, char* argv[]) { std::cout << "bbStudio was not compiled with wxWidgets : ciao !" <