#---------------------------------------------------------------------------- # BINARY DIR MUST BE IN INCLUDE DIRS # TO FIND .h OF AUTOMATICALLY GENERATED FILES (e.g. FROM XML) INCLUDE_DIRECTORIES( ${PROJECT_BINARY_DIR}/kernel/src ) # SOURCES DIR MUST ALSO BE IN INCLUDE DIRS FOR FILES COMPILED IN BINARY DIR # WHICH NEED TO INCLUDE OTHER FILES OF THE PACKAGE INCLUDE_DIRECTORIES( ${PROJECT_SOURCE_DIR}/kernel/src ) INCLUDE_DIRECTORIES( ${PROJECT_SOURCE_DIR}/kernel/src/ThirdParty ) #---------------------------------------------------------------------------- #---------------------------------------------------------------------------- # THE PACKAGES ARE CORE ONES SET(BBTK_CORE_PACKAGE TRUE) #---------------------------------------------------------------------------- #----------------------------------------------------------------------------- # Path for binaries IF(WIN32) # OR APPLE) SET (EXECUTABLE_OUTPUT_REL_PATH "") SET (LIBRARY_OUTPUT_REL_PATH "") IF(WIN32) SET (ADDITIONAL_DLL_PATH "C:/CreaTools/lib" CACHE PATH "Additional paths in which to look for dlls") ENDIF(WIN32) ELSE(WIN32) # OR APPLE) SET (EXECUTABLE_OUTPUT_REL_PATH bin) SET (LIBRARY_OUTPUT_REL_PATH bin) ENDIF(WIN32) # OR APPLE) SET (EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/${EXECUTABLE_OUTPUT_REL_PATH}) SET (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/${LIBRARY_OUTPUT_REL_PATH}) #----------------------------------------------------------------------------- #----------------------------------------------------------------------------- # The var BBTK_BIN_PATH # gives the system-dependent path to output binaries # BBTK_BBI, BBTK_BBFY and BBTK_BBDOC # point to the system-dependent applications # (.exe on win / no extension on lin) # WARNING : # On WIN32, these paths will only be right at *BUILD TIME* in VS6 or .net # Cannot be used at cmake run time ! IF(WIN32) IF(CMAKE_GENERATOR STREQUAL "Visual Studio 6") SET(BBTK_BIN_PATH ${EXECUTABLE_OUTPUT_PATH}/$(IntDir)) ELSE(CMAKE_GENERATOR STREQUAL "Visual Studio 6") SET(BBTK_BIN_PATH $(SolutionDir)/$(OutDir)) ENDIF(CMAKE_GENERATOR STREQUAL "Visual Studio 6") SET(BBTK_LIB_PATH bin) SET(BBTK_BBS2CPP ${BBTK_BIN_PATH}/bbs2cpp.exe) SET(BBTK_BBC ${BBTK_BIN_PATH}/bbc.exe) SET(BBTK_BBI ${BBTK_BIN_PATH}/bbi.exe) SET(BBTK_BBFY ${BBTK_BIN_PATH}/bbfy.exe) ELSE(WIN32) SET(BBTK_LIB_PATH lib) # For Xcode : have to test the cmake generator ! # IF (APPLE) # SET(BBTK_BIN_PATH ${EXECUTABLE_OUTPUT_PATH}/Debug) # ELSE(APPLE) SET(BBTK_BIN_PATH ${EXECUTABLE_OUTPUT_PATH}) # ENDIF(APPLE) SET(BBTK_BBI ${BBTK_BIN_PATH}/bbi) SET(BBTK_BBS2CPP ${BBTK_BIN_PATH}/bbs2cpp) SET(BBTK_BBC ${BBTK_BIN_PATH}/bbc) SET(BBTK_BBFY ${BBTK_BIN_PATH}/bbfy) ENDIF(WIN32) SET(BBTK_PACKAGE_LIB_PATH ${BBTK_LIB_PATH}) MESSAGE(STATUS "") MESSAGE(STATUS "===============================================") MESSAGE(STATUS "Setting up base pathes:") MESSAGE(STATUS "* BBTK_BIN_PATH =${BBTK_BIN_PATH}") MESSAGE(STATUS "* BBTK_LIB_PATH =${BBTK_LIB_PATH}") MESSAGE(STATUS "* BBTK_PACKAGE_LIB_PATH =${BBTK_PACKAGE_LIB_PATH}") MESSAGE(STATUS "* BBTK_BBI =${BBTK_BBI}") MESSAGE(STATUS "* BBTK_BBS2CPP =${BBTK_BBS2CPP}") MESSAGE(STATUS "* BBTK_BBC =${BBTK_BBC}") MESSAGE(STATUS "* BBTK_BBFY =${BBTK_BBFY}") #----------------------------------------------------------------------------- #----------------------------------------------------------------------------- # The vars BBTK_DOC_REL_PATH and BBTK_BBS_REL_PATH # store documentation and scripts **RELATIVE** paths # from build tree root or install tree root # (different on win/lin) IF(WIN32) SET(BBTK_SHARE_REL_PATH "/") SET(BBTK_DOC_REL_PATH doc) SET(BBTK_BBS_REL_PATH bbs) SET(BBTK_DATA_REL_PATH data) ELSE(WIN32) SET(BBTK_SHARE_REL_PATH share/bbtk) SET(BBTK_DOC_REL_PATH share/bbtk/doc) SET(BBTK_BBS_REL_PATH share/bbtk/bbs) SET(BBTK_DATA_REL_PATH share/bbtk/data) ENDIF(WIN32) MESSAGE(STATUS "* BBTK_SHARE_REL_PATH =${BBTK_SHARE_REL_PATH}") MESSAGE(STATUS "* BBTK_DOC_REL_PATH =${BBTK_DOC_REL_PATH}") MESSAGE(STATUS "* BBTK_BBS_REL_PATH =${BBTK_BBS_REL_PATH}") MESSAGE(STATUS "* BBTK_DATA_REL_PATH =${BBTK_DATA_REL_PATH}") MESSAGE(STATUS "===============================================") #-----------------------------------------------------------------------------