/*========================================================================= Program: bbtk Module: $RCSfile: bbtkBlackBoxInputConnector.h,v $ Language: C++ Date: $Date: 2008/10/17 08:18:12 $ Version: $Revision: 1.4 $ =========================================================================*/ /* --------------------------------------------------------------------- * Copyright (c) CREATIS-LRMN (Centre de Recherche en Imagerie Medicale) * Authors : Eduardo Davila, Laurent Guigues, Jean-Pierre Roux * * This software is governed by the CeCILL-B license under French law and * abiding by the rules of distribution of free software. You can use, * modify and/ or redistribute the software under the terms of the CeCILL-B * license as circulated by CEA, CNRS and INRIA at the following URL * http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html * or in the file LICENSE.txt. * * As a counterpart to the access to the source code and rights to copy, * modify and redistribute granted by the license, users are provided only * with a limited warranty and the software's author, the holder of the * economic rights, and the successive licensors have only limited * liability. * * The fact that you are presently reading this means that you have had * knowledge of the CeCILL-B license and that you accept its terms. * ------------------------------------------------------------------------ */ /** * \file * \brief Class bbtk::BlackBoxInputConnector : */ /** * \class bbtk::BlackBoxInputConnector * \brief */ #ifndef __bbtkBlackBoxInputConnector_h__ #define __bbtkBlackBoxInputConnector_h__ #include "bbtkConnection.h" #include namespace bbtk { class BlackBox; BBTK_FORWARD_DECLARE_POINTER(BlackBox); class BBTK_EXPORT BlackBoxInputConnector { public: /// Ctor BlackBoxInputConnector(BlackBoxPointer b); /// Dtor ~BlackBoxInputConnector(); /// Sets a connection void SetConnection(Connection* c); /// Unsets the connection /// The parameter is USELESS today but would be useful if we allow multiple connections on inputs void UnsetConnection(Connection* c); IOStatus BackwardUpdate(); /// Returns the connection plugged into this input (const) Connection* GetConnection() const { return mConnection; } /// Returns true iff a connection is connected to it bool IsConnected() const { return (mConnection != 0); } /// Returns the status of the input (UPTODATE | MODIFIED) const IOStatus& GetStatus() const { return mStatus; } /// BlackBoxPointer GetBlackBox() const { return mBox.lock(); } private: /// BlackBoxWeakPointer mBox; /// The connection plugged into the input Connection* mConnection; /// The status of the input (UPTODATE | MODIFIED) IOStatus mStatus; }; } // namespace bbtk #endif