/*========================================================================= Program: bbtk Module: $RCSfile$ Language: C++ Date: $Date$ Version: $Revision$ =========================================================================*/ /* --------------------------------------------------------------------- * Copyright (c) CREATIS-LRMN (Centre de Recherche en Imagerie Medicale) * Authors : Eduardo Davila, Laurent Guigues, Jean-Pierre Roux * * This software is governed by the CeCILL-B license under French law and * abiding by the rules of distribution of free software. You can use, * modify and/ or redistribute the software under the terms of the CeCILL-B * license as circulated by CEA, CNRS and INRIA at the following URL * http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html * or in the file LICENSE.txt. * * As a counterpart to the access to the source code and rights to copy, * modify and redistribute granted by the license, users are provided only * with a limited warranty and the software's author, the holder of the * economic rights, and the successive licensors have only limited * liability. * * The fact that you are presently reading this means that you have had * knowledge of the CeCILL-B license and that you accept its terms. * ------------------------------------------------------------------------ */ /** * \file * \brief Class bbtk::vtkGObjectView */ #include "vtkGObjectView.h" namespace bbtk { //========================================================================= vtkGObjectView::vtkGObjectView() { _baseView=NULL; _objectActor=NULL; _isStartDragging=false; _state = NOTHING_HAPPENS; } //========================================================================= vtkGObjectView::~vtkGObjectView() { } //========================================================================= void vtkGObjectView::update(int idObservable,int command)//virtual { //virtual } //========================================================================= void vtkGObjectView::setModel(GObjectModel *model) { _model=model; } //========================================================================= void vtkGObjectView::setBaseView(wxVtkBaseView* baseView) { _baseView=baseView; } //========================================================================= void vtkGObjectView::initVtkObjects() { createVtkObjects(); addVtkActors(); } //========================================================================= void vtkGObjectView::createVtkObjects() //virtual { //virtual } //========================================================================= void vtkGObjectView::updateColors() //virtual { //virtual } //========================================================================= void vtkGObjectView::addVtkActors()//virtual { _baseView->GetRenderer()->AddActor(_objectActor); _baseView->GetRenderer()->Render(); } //========================================================================= bool vtkGObjectView::isPointInside(int X,int Y) //virtual { // RaC In the actual version, always z=900 double xx=X,yy=Y,zz=900; _baseView->TransCoordScreenToWorld(xx,yy,zz); return _model->isPointInside(xx,yy,zz); } //========================================================================= void vtkGObjectView::moveObject(int X,int Y) //virtual { // RaC In the actual version, always z=900 double xx=X,yy=Y,zz=900; _baseView->TransCoordScreenToWorld(xx,yy,zz); if(_isStartDragging) { _isStartDragging=false; double xInic,yInic,zInic; _model->getInicPoint(xInic,yInic,zInic); dragDifX=xx-xInic; dragDifY=yy-yInic; } _model->move(xx-dragDifX,yy-dragDifY,zz); } //========================================================================= void vtkGObjectView::isStartDragging(bool param) { _isStartDragging=param; dragDifX=0; dragDifX=0; } //========================================================================= void vtkGObjectView::setState(int state) { _state = state; } //========================================================================= int vtkGObjectView::getState() { return _state; } //========================================================================= void vtkGObjectView::setRefreshWaiting() { ((vtkInteractorStyleBaseView*)_baseView->GetInteractorStyleBaseView())->SetRefresh_waiting(); } //========================================================================= } // EO namespace bbtk // EOF