/*# --------------------------------------------------------------------- # # Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image # pour la Sant�) # Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton # Previous Authors : Laurent Guigues, Jean-Pierre Roux # CreaTools website : www.creatis.insa-lyon.fr/site/fr/creatools_accueil # # This software is governed by the CeCILL-B license under French law and # abiding by the rules of distribution of free software. You can use, # modify and/ or redistribute the software under the terms of the CeCILL-B # license as circulated by CEA, CNRS and INRIA at the following URL # http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html # or in the file LICENSE.txt. # # As a counterpart to the access to the source code and rights to copy, # modify and redistribute granted by the license, users are provided only # with a limited warranty and the software's author, the holder of the # economic rights, and the successive licensors have only limited # liability. # # The fact that you are presently reading this means that you have had # knowledge of the CeCILL-B license and that you accept its terms. # ------------------------------------------------------------------------ */ /*========================================================================= Program: wxMaracas Module: $RCSfile: wxMaracasSurfaceRenderingManager.h,v $ Language: C++ Date: $Date: 2012/11/15 14:17:03 $ Version: $Revision: 1.4 $ Copyright: (c) 2002, 2003 License: This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #ifndef __wxMaracasSurfaceRenderingManagerH__ #define __wxMaracasSurfaceRenderingManagerH__ #include #include #include #include "wxMaracasSurfaceRenderingManagerData.h" class wxMaracasSurfaceRenderingManager { public: wxMaracasSurfaceRenderingManager(); ~wxMaracasSurfaceRenderingManager(); /** ** Sets the renderer to manage the prop3D from the surface render **/ void setRenderer(vtkRenderer* renderer); /** ** Gets the renderer which manages the prop3D from the surface render **/ vtkRenderer* getRenderer(); /** ** Updates surface **/ void Update(int pid)throw(char*); /** ** Adds a prop3D to the manager and returns the identifier **/ int addProp3D(int idTP, vtkProp3D* prop3D, std::string dataname) throw (char*); /** ** Adds a polydata and creates the prop3D (actor) to the manager and returns the identifier **/ int addProp3D(int idTP, std::string filename, std::string dataname = ""); /** ** Adds a prop3D to the manager and returns the identifier **/ int addPropMHD(int idTP, vtkImageData* imagedata, std::string dataname) throw(char*); /** ** Changes the opacity in a prop3D **/ void changeOpacity(int propid, int value)throw(char*); /** ** changes the isovalue in a prop3D **/ void changeIsoValue(int propid, double value); void changeIsoValue(int propid, double min, double max ); /** ** loads a prop3D from a nSTL file **/ //vtkProp3D* getProp3D(std::string filename); /** ** loads a MHD file to convert it into an actor **/ vtkImageData* getImageData(std::string filename); /** ** Gets image data asotiated with the rendering manager **/ vtkImageData* getImageData(); virtual void setImageData(vtkImageData* img); /** ** adds or removes an actor depending of the bool value **/ bool addRemoveActor(int propid, bool addremove)throw(char*); /** ** **/ void addRemoveSurfaceBox(int propid, bool addremove) throw(char*); /** ** Check if the variables are setted correctly **/ void checkInvariant()throw(char*); /** ** Given an id search the data in the vector **/ wxMaracasSurfaceRenderingManagerData* getViewData(int id)throw(char*); /** ** **/ void setInteractor(vtkRenderWindowInteractor* interactor); /** ** Given the id, return the max iso value from the imagedata **/ int getMaxIsoValue(int propid)throw(char*); /** ** Changes the color of the actor **/ void changeColor(int propid, double red, double green, double blue) throw(char*); void deleteActor(int propid)throw (char *); void Transform(vtkMatrix4x4* tmatrix); bool interactorSet(); void enableBoundingBox(int propid, bool enable); void saveProp3DSTL(int propid,const char* filename); void loadProp3DSTL(const char* filename); void exportImageStencil(int propid,const char* filename); private: std::vector prop3Dvect; vtkRenderer* _renderer; vtkRenderWindowInteractor* _interactor; vtkImageData* image; int _idCount; }; #endif