#---------------------------------------------------------------------------- # USER! : SET THE NAME OF YOUR LIBRARY # (Replace 'MyLib' by your own library name) ############################# SET ( LIBRARY_NAME GUIQtSurfaceRenderer ) ############################# #---------------------------------------------------------------------------- #---------------------------------------------------------------------------- # CREATES A USER OPTION IN CMAKE OPTION ( BUILD_${LIBRARY_NAME} "Build ${LIBRARY_NAME} library ?" ON) #---------------------------------------------------------------------------- #---------------------------------------------------------------------------- IF ( BUILD_${LIBRARY_NAME} ) #---------------------------------------------------------------------------- #---------------------------------------------------------------------------- # BUILD LIBRARY #---------------------------------------------------------------------------- #---------------------------------------------------------------------------- # LIBRARY HEADERS (TO BE INSTALLED) # EITHER LIST ALL .h, *.txx IN CURRENT DIR USING NEXT LINE: FILE(GLOB ${LIBRARY_NAME}_HEADERS "*.h" "*.txx") # OR MANUALLY LIST YOUR HEADERS WITH NEXT COMMAND # SET ( ${LIBRARY_NAME}_HEADERS # # ) #---------------------------------------------------------------------------- #---------------------------------------------------------------------------- # LIBRARY SOURCES (TO BE COMPILED) # EITHER LIST ALL .cxx, *.cpp, *.cc IN CURRENT DIR USING NEXT LINE: FILE(GLOB ${LIBRARY_NAME}_SOURCES *.cxx *.cpp *.cc) #SET(qtproject_UIS # main_window.ui #) FILE(GLOB ${LIBRARY_NAME}_UIS "*.ui") QT4_WRAP_UI(${LIBRARY_NAME}_UIS_H ${${LIBRARY_NAME}_UIS}) QT4_WRAP_CPP(${LIBRARY_NAME}_SOURCES ${${LIBRARY_NAME}_HEADERS}) # Don't forget to include output directory, otherwise # the UI file won't be wrapped! #message(FATAL_ERROR ${CMAKE_CURRENT_BINARY_DIR}) #include_directories(${QT_QTUITOOLS_INCLUDE_DIR}) #Now add these generated files to the ADD_EXECUTABLE step # If this is NOT done, then the ui_*.h files will not be generated #add_executable(qtproject ${qtproject_SRCS} ${qtproject_UIS_H} ) FILE(GLOB ${LIBRARY_NAME}_HEADERS "*.h" "*.txx" "${PROJECT_BINARY_DIR}/lib/GUI/Qt/VTK/SurfaceRenderer/*.h") set(${LIBRARY_NAME}_SOURCES ${${LIBRARY_NAME}_SOURCES} ${${LIBRARY_NAME}_UIS_H}) #FILE(GLOB UIS_NAME RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} *.ui *.qrc) #FOREACH(UISFILE ${UIS_NAME}) # CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/${UISFILE} ${CMAKE_BINARY_DIR}/${UISFILE} COPYONLY ) #ENDFOREACH(UISFILE) #CREA_CPDIR(${INPUT_DATA_DIR} ${OUTPUT_DATA_DIR}) # OR MANUALLY LIST YOUR FILES WITH NEXT COMMAND (WITHOUT EXTENSION) # SET ( ${LIBRARY_NAME}_SOURCES # # ) #---------------------------------------------------------------------------- #---------------------------------------------------------------------------- # LIBRARY DEPENDENCIES (LIBRARIES TO LINK WITH) # # USER! : Uncomment the Libraries you need # SET ( ${LIBRARY_NAME}_LINK_LIBRARIES # ${crea_LIBRARIES} # ${WXWIDGETS_LIBRARIES} # ${KWWidgets_LIBRARIES} # ${VTK_LIBRARIES} # ${ITK_LIBRARIES} # ${GDCM_LIBRARIES} # ${BOOST_LIBRARIES} ${QT_LIBRARIES} #EED BaseSurfaceRenderer # If this library must link against other libraries # USER! : Add here any extra Library you need ) #message(FATAL_ERROR "QT LIBS ${QT_LIBRARIES}") #---------------------------------------------------------------------------- #---------------------------------------------------------------------------- # MACRO WHICH DOES ALL THE JOB : BUILD AND INSTALL # USER! : The default is to create a Dynamic Library. # if you need to create a static library # comment out the following line : SET(${LIBRARY_NAME}_INSTALL_TREE_RELATIVE_INCLUDE_PATHS include/creaMaracasVisu) SET(${LIBRARY_NAME}_INSTALL_FOLDER creaMaracasVisu) CREA_ADD_LIBRARY( ${LIBRARY_NAME} ) # and uncomment the 2 lines hereafter: # ADD_LIBRARY(${LIBRARY_NAME} STATIC ${${LIBRARY_NAME}_SOURCES}) # TARGET_LINK_LIBRARIES(${LIBRARY_NAME} ${${LIBRARY_NAME}_LINK_LIBRARIES} ) # #---------------------------------------------------------------------------- #--------------------------------------------------------------------------- ENDIF ( BUILD_${LIBRARY_NAME} )