#include "PlaneReorientation.h" /* * Constructor */ //------------------------------------------------------------ PlaneReorientation::PlaneReorientation() { _transform=vtkTransform::New(); } /* * Destructor */ //------------------------------------------------------------ PlaneReorientation::~PlaneReorientation() { if (_transform != NULL ) { _transform->Delete(); } } void PlaneReorientation::CalculateNormal() { normal[0]=(a[1]*b[2])-(a[2]*b[1]); normal[1]=(a[2]*b[0])-(a[0]*b[2]); normal[2]=(a[0]*b[1])-(a[1]*b[0]); vtkMath::Normalize(normal); std::cout << "Normal axis : " << "X: " << normal[0] << " Y: " << normal[1] << " Z: " << normal[2] << std::endl; } void PlaneReorientation::SetVectors(std::vector pointsX, std::vector pointsY, std::vector pointsZ, std::vector labels) { //This part is for head reorientation using the chiasma and optical nerves if(labels[0].compare("CHIASMA") == 0 || labels[1].compare("CHIASMA") == 0 || labels[2].compare("CHIASMA") == 0) { int i; for(i = 0; i < 2; i++) { //Gets the point that represents the optic chiasma and sets it as the origin point if(labels[i].compare("CHIASMA")==0) { o[0] = pointsX[i]; o[1] = pointsY[i]; o[2] = pointsZ[i]; } //The point that represents the right eye (and subsequent first vector) else if(labels[i].compare("RY")==0) { a[0] = pointsX[i]; a[1] = pointsY[i]; a[2] = pointsZ[i]; } //The point that represents the left eye (and subsequent second vector) else if(labels[i].compare("LY")==0) { b[0] = pointsX[i]; b[1] = pointsY[i]; b[2] = pointsZ[i]; } } //Creates the first vector a[0] = a[0] - o[0]; a[1] = a[1] - o[1]; a[2] = a[2] - o[2]; //Creates the second vector b[0] = b[0] - o[0]; b[1] = b[1] - o[1]; b[2] = b[2] - o[2]; } else { /*First Vector*/ a[0] = pointsX[1]-pointsX[0]; a[1] = pointsY[1]-pointsY[0]; a[2] = pointsZ[1]-pointsZ[0]; /*Second Vector*/ b[0] = pointsX[2]-pointsX[0]; b[1] = pointsY[2]-pointsY[0]; b[2] = pointsZ[2]-pointsZ[0]; } } vtkTransform* PlaneReorientation::getTransform() { return _transform; } void PlaneReorientation::Run() { }