#include "vtkImageData.h" #include "vtkProp3D.h" #include "vtkRenderer.h" #include class Surface { //---------------------------------------------------------------------------------------- // Methods definition //---------------------------------------------------------------------------------------- public: //-------------------------- //Constructor & Destructor //-------------------------- Surface(vtkImageData* imageData, int ZHeight, std::string iColor); ~Surface(); //-------------------------- //Methods //-------------------------- /* getting ready the points */ void initialize(int dimensions[],double spacing[]); /* Calculate the new image and save it in the attribute imageResult it is used if the user had given the imageData */ void createSurface(vtkImageData* imageData); /* Returns the Surface */ vtkActor* getSurface(); /* constructing image substract */ void surface(vtkImageData* imageData); //---------------------------------------------------------------------------------------- // Attributes declaration //---------------------------------------------------------------------------------------- private: /* Surface */ vtkActor* surfaceResult; /* Maximun height of the surface */ int height; /* Color for the surface */ std::string color; /* The type of image being viewed */ int imageType; };