#include "Transformer.h" #include "vtkMatrix4x4.h" /* CONSTRUCTOR: Initializes the two points with empty vectors, the angle in 0. */ Transformer::Transformer() { std::vector empty (3,0); _angle= 0; _centerPoint=empty; _scaleX=1; _scaleY=1; //If the transform already exists, we delete it before we create a new transform //and set the matrix with the identity matrix _transform= vtkTransform::New(); vtkMatrix4x4 *_matrix = vtkMatrix4x4::New(); _matrix->Identity(); _transform->SetMatrix(_matrix); } /* DESTRUCTOR */ Transformer::~Transformer() { //We delete the existing transform if (_transform != NULL ) { _transform->Delete(); } } /* SETS A NEW TRANSFORM */ void Transformer::SetTransform(vtkTransform *transform) { _transform=transform; } /* SETS CENTER POINT */ void Transformer::SetCenterPoint(std::vector point) { _centerPoint=point; } /* SETS AXIS POINT */ void Transformer::SetAxis(std::vector axis) { _transformAxis=axis; } /* SETS THE ANGLE */ void Transformer::SetAngle(double angle) { _angle=angle; } /* SETS THE X SCALE */ void Transformer::SetScaleX(double scaleX) { _scaleX=scaleX/100.0; } /* SETS THE Y SCALE */ void Transformer::SetScaleY(double scaleY) { _scaleY=scaleY/100.0; } /* SETS THE Y SCALE */ void Transformer::SetScaleZ(double scaleZ) { _scaleZ=scaleZ/100.0; } /* GETS THE RESULTANT TRANSFORM */ vtkTransform *Transformer::GetResult() { return _transform; } /* MAKES THE TRANSFORMATIONS */ void Transformer::Run(bool _3D) { _transform->Identity(); _transform->Translate(_centerPoint[0], _centerPoint[1], _centerPoint[2]); std::cout << "Transformer: Center points: X = " << _centerPoint[0] << " Y = " << _centerPoint[1] << " Z = " << _centerPoint[2] << std::endl; std::cout << "Transformer Angle: " << _angle << std::endl; _transform->Scale(_scaleX, _scaleY,_scaleZ); if(_3D) { _transform->RotateWXYZ(_angle, _transformAxis[0], _transformAxis[1], _transformAxis[2]); std::cout << "Transformer 3D Version" << std::endl; } else { _transform->RotateWXYZ(_angle, 0, 0, 1); } _transform->Update(); }